Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
and to avoid associated warnings. Update wrappers to reflect these changes.
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@@ -79,14 +79,16 @@ class OSG_EXPORT CullSettings
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READ_BUFFER = (0x1 << 18),
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NO_VARIABLES = 0x00000000,
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ALL_VARIABLES = 0xFFFFFFFF
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ALL_VARIABLES = 0x7FFFFFFF
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};
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typedef int InheritanceMask;
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/** Set the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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void setInheritanceMask(unsigned int mask) { _inheritanceMask = mask; }
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void setInheritanceMask(InheritanceMask mask) { _inheritanceMask = mask; }
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/** Get the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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unsigned int getInheritanceMask() const { return _inheritanceMask; }
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InheritanceMask getInheritanceMask() const { return _inheritanceMask; }
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/** Set the local cull settings values from specified CullSettings object.*/
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void setCullSettings(const CullSettings& settings);
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@@ -190,7 +192,7 @@ class OSG_EXPORT CullSettings
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CLUSTER_CULLING
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};
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typedef unsigned int CullingMode;
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typedef int CullingMode;
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/** Set the culling mode for the CullVisitor to use.*/
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void setCullingMode(CullingMode mode) { _cullingMode = mode; applyMaskAction(CULLING_MODE); }
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@@ -244,7 +246,7 @@ class OSG_EXPORT CullSettings
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protected:
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unsigned int _inheritanceMask;
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InheritanceMask _inheritanceMask;
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InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting;
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ComputeNearFarMode _computeNearFar;
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@@ -120,7 +120,7 @@ class OSG_EXPORT CullingSet : public Referenced
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typedef std::vector<ShadowVolumeOccluder> OccluderList;
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typedef unsigned int Mask;
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typedef int Mask;
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enum MaskValues
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{
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@@ -140,7 +140,7 @@ class OSG_EXPORT CullingSet : public Referenced
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING
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};
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void setCullingMask(Mask mask) { _mask = mask; }
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Mask getCullingMask() const { return _mask; }
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@@ -379,16 +379,16 @@ public:
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MouseYOrientation getMouseYOrientation() const { return _mouseYOrientation; }
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/// set current mouse button state.
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void setButtonMask(unsigned int mask) { _buttonMask = mask; }
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void setButtonMask(int mask) { _buttonMask = mask; }
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/// get current mouse button state.
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unsigned int getButtonMask() const { return _buttonMask; }
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int getButtonMask() const { return _buttonMask; }
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/// set modifier key mask.
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void setModKeyMask(unsigned int mask) { _modKeyMask = mask; }
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void setModKeyMask(int mask) { _modKeyMask = mask; }
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/// get modifier key mask.
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unsigned int getModKeyMask() const { return _modKeyMask; }
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int getModKeyMask() const { return _modKeyMask; }
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/// set scrolling motion (for EventType::SCROLL).
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void setScrollingMotion(ScrollingMotion motion) { _scrolling.motion = motion; }
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@@ -464,8 +464,8 @@ public:
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float _Ymin,_Ymax;
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float _mx;
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float _my;
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unsigned int _buttonMask;
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unsigned int _modKeyMask;
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int _buttonMask;
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int _modKeyMask;
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MouseYOrientation _mouseYOrientation;
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struct Scrolling {
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@@ -260,15 +260,8 @@ public:
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void setLoopPresentation(bool loop) { _loopPresentation = loop; }
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bool getLoopPresentation() const { return _loopPresentation; }
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void dispatchEvent(const KeyPosition& keyPosition);
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enum ObjectMask
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{
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MOVIE = 1<<0,
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OBJECTS = 1<<1,
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ALL_OBJECTS = MOVIE | OBJECTS
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};
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void dispatchEvent(const KeyPosition& keyPosition);
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protected:
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@@ -52,15 +52,12 @@ class ObjectRecordData : public osg::Object
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META_Object( osgSim, ObjectRecordData );
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enum Flags
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{
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DONT_DISPLAY_IN_DAYLIGHT = 0x80000000u >> 0,
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DONT_DISPLAY_AT_DUSK = 0x80000000u >> 1,
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DONT_DISPLAY_AT_NIGHT = 0x80000000u >> 2,
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DONT_ILLUMINATE = 0x80000000u >> 3,
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FLAT_SHADED = 0x80000000u >> 4,
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GROUPS_SHADOW_OBJECT = 0x80000000u >> 5
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};
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static const unsigned int DONT_DISPLAY_IN_DAYLIGHT = 0x80000000u >> 0;
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static const unsigned int DONT_DISPLAY_AT_DUSK = 0x80000000u >> 1;
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static const unsigned int DONT_DISPLAY_AT_NIGHT = 0x80000000u >> 2;
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static const unsigned int DONT_ILLUMINATE = 0x80000000u >> 3;
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static const unsigned int FLAT_SHADED = 0x80000000u >> 4;
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static const unsigned int GROUPS_SHADOW_OBJECT = 0x80000000u >> 5;
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unsigned int _flags;
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short _relativePriority;
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@@ -194,10 +194,10 @@ public:
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@param dm Bitmask specifying which parts of the sphere segment should be drawn.
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@see DrawMask
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*/
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void setDrawMask(DrawMask dm);
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void setDrawMask(int dm);
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/** Get the DrawMask */
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DrawMask getDrawMask() const { return _drawMask; }
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int getDrawMask() const { return _drawMask; }
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/** Set the color of the surface. */
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void setSurfaceColor(const osg::Vec4& c);
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@@ -305,11 +305,11 @@ private:
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int _density;
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// Draw details
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DrawMask _drawMask;
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osg::Vec4 _surfaceColor;
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osg::Vec4 _spokeColor;
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osg::Vec4 _edgeLineColor;
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osg::Vec4 _planeColor;
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int _drawMask;
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osg::Vec4 _surfaceColor;
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osg::Vec4 _spokeColor;
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osg::Vec4 _edgeLineColor;
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osg::Vec4 _planeColor;
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};
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}
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@@ -38,16 +38,16 @@ public:
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NORMAL_MAP = 16 //< Texture in unit 1 and vertex attribute array 6
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};
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typedef std::map<unsigned int, osg::ref_ptr<osg::StateSet> > StateSetMap;
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typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;
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ShaderGenCache() {};
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void setStateSet(unsigned int stateMask, osg::StateSet *program);
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osg::StateSet *getStateSet(unsigned int stateMask) const;
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osg::StateSet *getOrCreateStateSet(unsigned int stateMask);
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void setStateSet(int stateMask, osg::StateSet *program);
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osg::StateSet *getStateSet(int stateMask) const;
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osg::StateSet *getOrCreateStateSet(int stateMask);
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protected:
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osg::StateSet *createStateSet(unsigned int stateMask) const;
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osg::StateSet *createStateSet(int stateMask) const;
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mutable OpenThreads::Mutex _mutex;
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StateSetMap _stateSetMap;
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