Added AlphaFunc support into osgVolume::AlphaFuncProperty.
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@@ -2,7 +2,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform sampler1D tfTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@@ -77,7 +77,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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" vec4 color = texture1D( tfTexture, v);\n"
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"\n"
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" float r = color[3]*transparency;\n"
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" if (r>alphaCutOff)\n"
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" if (r>AlphaFuncValue)\n"
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" {\n"
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" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
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" fragColor.w += r;\n"
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@@ -95,7 +95,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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" fragColor.w *= transparency;\n"
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"\n"
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" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
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" if (fragColor.w<alphaCutOff) discard;\n"
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" if (fragColor.w<AlphaFuncValue) discard;\n"
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" \n"
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" gl_FragColor = fragColor;\n"
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"}\n"
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