From Pavel Moloshtan, added support for storing primitive sets in VBO's

This commit is contained in:
Robert Osfield
2004-06-29 15:04:38 +00:00
parent 342444d5bb
commit 888d9e2a25
4 changed files with 196 additions and 95 deletions

View File

@@ -14,7 +14,7 @@
using namespace osg;
void DrawArrays::draw() const
void DrawArrays::draw(State&, bool) const
{
glDrawArrays(_mode,_first,_count);
}
@@ -29,7 +29,7 @@ void DrawArrays::accept(Drawable::PrimitiveIndexFunctor& functor) const
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
void DrawArrayLengths::draw(State&, bool) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
@@ -77,9 +77,31 @@ unsigned int DrawArrayLengths::getNumIndices() const
return count;
}
void DrawElementsUByte::draw() const
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_BYTE), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor) const
@@ -103,9 +125,31 @@ void DrawElementsUByte::offsetIndices(int offset)
}
void DrawElementsUShort::draw() const
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_SHORT), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor) const
@@ -129,9 +173,31 @@ void DrawElementsUShort::offsetIndices(int offset)
}
void DrawElementsUInt::draw() const
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_INT), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_INT, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
}
void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor) const