Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
changed extensions from .c to .cpp and got compiling as C files as part of the osg core library. Updated and cleaned up the rest of the OSG to use the new internal GLU.
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@@ -434,13 +434,9 @@ void Glyph::subload() const
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GLenum errorNo = glGetError();
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if (errorNo!=GL_NO_ERROR)
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{
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#ifdef OSG_GLU_AVAILABLE
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const GLubyte* msg = gluErrorString(errorNo);
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if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; }
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else { OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; }
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#else
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OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl;
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#endif
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}
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if(s() <= 0 || t() <= 0)
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@@ -463,13 +459,9 @@ void Glyph::subload() const
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{
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#ifdef OSG_GLU_AVAILABLE
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const GLubyte* msg = gluErrorString(errorNo);
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if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; }
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else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; }
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#else
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OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl;
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#endif
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OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
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"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
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