add (untested) BindImageTexture serializer

TOREVIEW : my GLBoolean serializer macro seams hacky
This commit is contained in:
Julien Valentin
2018-01-01 21:09:07 +01:00
parent b4c62bd32b
commit 8a84ee7660
2 changed files with 49 additions and 20 deletions

View File

@@ -0,0 +1,30 @@
#include <osg/BindImageTexture>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
#define ADD_GLBOOL_SERIALIZER(PROP, DEF) \
wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLboolean >( \
#PROP, ((int)(DEF)), &MyClass::get##PROP, &MyClass::set##PROP), osgDB::BaseSerializer::RW_BOOL )
REGISTER_OBJECT_WRAPPER( BindImageTexture,
new osg::BindImageTexture,
osg::BindImageTexture,
"osg::Object osg::StateAttribute osg::BindImageTexture" )
{
ADD_OBJECT_SERIALIZER( Texture, osg::Texture, NULL);
ADD_UINT_SERIALIZER(ImageUnit,0);
ADD_GLINT_SERIALIZER(Level,0);
ADD_GLBOOL_SERIALIZER(IsLayered,GL_FALSE);
ADD_GLINT_SERIALIZER(Layer,0);
BEGIN_ENUM_SERIALIZER( Access, NOT_USED );
ADD_ENUM_VALUE( NOT_USED );
ADD_ENUM_VALUE( READ_ONLY );
ADD_ENUM_VALUE( WRITE_ONLY );
ADD_ENUM_VALUE( READ_WRITE );
END_ENUM_SERIALIZER();
ADD_GLENUM_SERIALIZER(Format,GLenum,GL_RGBA8);
}