add (untested) BindImageTexture serializer
TOREVIEW : my GLBoolean serializer macro seams hacky
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30
src/osgWrappers/serializers/osg/BindImageTexture.cpp
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30
src/osgWrappers/serializers/osg/BindImageTexture.cpp
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#include <osg/BindImageTexture>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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#define ADD_GLBOOL_SERIALIZER(PROP, DEF) \
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wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLboolean >( \
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#PROP, ((int)(DEF)), &MyClass::get##PROP, &MyClass::set##PROP), osgDB::BaseSerializer::RW_BOOL )
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REGISTER_OBJECT_WRAPPER( BindImageTexture,
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new osg::BindImageTexture,
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osg::BindImageTexture,
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"osg::Object osg::StateAttribute osg::BindImageTexture" )
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{
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ADD_OBJECT_SERIALIZER( Texture, osg::Texture, NULL);
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ADD_UINT_SERIALIZER(ImageUnit,0);
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ADD_GLINT_SERIALIZER(Level,0);
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ADD_GLBOOL_SERIALIZER(IsLayered,GL_FALSE);
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ADD_GLINT_SERIALIZER(Layer,0);
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BEGIN_ENUM_SERIALIZER( Access, NOT_USED );
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ADD_ENUM_VALUE( NOT_USED );
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ADD_ENUM_VALUE( READ_ONLY );
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ADD_ENUM_VALUE( WRITE_ONLY );
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ADD_ENUM_VALUE( READ_WRITE );
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END_ENUM_SERIALIZER();
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ADD_GLENUM_SERIALIZER(Format,GLenum,GL_RGBA8);
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}
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