Updates to the camera code related to stereo, adding fusion distance.

This commit is contained in:
Robert Osfield
2001-12-20 16:35:38 +00:00
parent 1326f4616d
commit 8aa72d85cf
5 changed files with 61 additions and 41 deletions

View File

@@ -2,6 +2,7 @@
#include <osg/Camera>
#include <osg/Types>
#include <osg/Notify>
#include <osg/State>
using namespace osg;
@@ -23,7 +24,7 @@ Camera::Camera()
_center.set(0.0f,0.0f,-1.0f);
_up.set(0.0f,1.0f,0.0f);
_focalLength = 1.0f;
_fusionDistance = 1.0f;
_useNearClippingPlane = false;
_useFarClippingPlane = false;
@@ -73,7 +74,7 @@ void Camera::copy(const Camera& camera)
_center = camera._center;
_up = camera._up;
_focalLength = camera._focalLength;
_fusionDistance = camera._fusionDistance;
_attachedTransformMode = camera._attachedTransformMode;
_eyeToModelTransform = camera._eyeToModelTransform;
@@ -218,11 +219,11 @@ void Camera::setNearFar(const double zNear, const double zFar)
* Typicall used after resizeing a window.*/
void Camera::adjustAspectRatio(const double newAspectRatio, const AdjustAspectRatioMode aa)
{
if (newAspectRatio<0.01f || newAspectRatio>100.0f)
{
notify(NOTICE)<<"Warning: aspect ratio out of range (0.01..100) in Camera::adjustAspectRatio("<<newAspectRatio<<","<<aa<<")"<<std::endl;
return;
}
if (newAspectRatio<0.01f || newAspectRatio>100.0f)
{
notify(NOTICE)<<"Warning: aspect ratio out of range (0.01..100) in Camera::adjustAspectRatio("<<newAspectRatio<<","<<aa<<")"<<std::endl;
return;
}
double previousAspectRatio = (_right-_left)/(_top-_bottom);
double deltaRatio = newAspectRatio/previousAspectRatio;
@@ -334,7 +335,7 @@ void Camera::home()
_up.set(0.0f,1.0f,0.0f);
// need to set to appropriate values..
_focalLength = 1.0f;
_fusionDistance = 1.0f;
_dirty = true;
}
@@ -357,9 +358,6 @@ void Camera::setLookAt(const Vec3& eye,
ensureOrthogonalUpVector();
// need to set to appropriate values..
_focalLength = (center-eye).length();
_dirty = true;
}
@@ -374,9 +372,6 @@ void Camera::setLookAt(const double eyeX, const double eyeY, const double eyeZ,
_up.set(upX,upY,upZ);
ensureOrthogonalUpVector();
// need to set to appropriate values..
_focalLength = (_center-_eye).length();
_dirty = true;
}
@@ -393,8 +388,6 @@ void Camera::transformLookAt(const Matrix& matrix)
_up -= _eye;
_up.normalize();
_focalLength = (_center-_eye).length();
_dirty = true;
}
@@ -702,7 +695,7 @@ void Camera::calculateMatricesAndClippingVolume() const
if (_useEyeOffset)
{
(*_modelViewMatrix) = (*_modelViewMatrix) * Matrix::translate(-_eyeOffset*_focalLength/_screenDistance);
(*_modelViewMatrix) = (*_modelViewMatrix) * Matrix::translate(-_eyeOffset*_fusionDistance/_screenDistance);
}
@@ -818,3 +811,18 @@ void Camera::adjustEyeOffsetForStereo(const osg::Vec3& offset,float screenDistan
_screenDistance = screenDistance;
_dirty = true;
}
void Camera::apply(State& state)
{
const Matrix& projectionMat = getProjectionMatrix();
glMatrixMode( GL_PROJECTION );
glLoadMatrixf(projectionMat.ptr());
// set up camera modelview.
const Matrix& modelView = getModelViewMatrix();
glMatrixMode( GL_MODELVIEW );
glLoadMatrixf(modelView.ptr());
state.setCamera(this);
}