Updates to the camera code related to stereo, adding fusion distance.

This commit is contained in:
Robert Osfield
2001-12-20 16:35:38 +00:00
parent 1326f4616d
commit 8aa72d85cf
5 changed files with 61 additions and 41 deletions

View File

@@ -331,15 +331,6 @@ void SceneView::draw()
left_camera->adjustEyeOffsetForStereo(osg::Vec3(-iod*0.5,0.0f,0.0f),screenDistance);
right_camera->adjustEyeOffsetForStereo(osg::Vec3(iod*0.5,0.0f,0.0f),screenDistance);
osg::ColorMatrix* cm = new osg::ColorMatrix;
cm->setMatrix(osg::Matrix(0.3f,0.3f,0.3f,0.0f,
0.6f,0.6f,0.6f,0.0f,
0.1f,0.1f,0.1f,0.0f,
0.0f,0.0f,0.0f,1.0f));
_globalState->setAttribute(cm);
osg::ColorMask* red = new osg::ColorMask;
osg::ColorMask* green = new osg::ColorMask;