Updates to the camera code related to stereo, adding fusion distance.
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@@ -184,6 +184,7 @@ bool TrackballManipulator::calcMovement()
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// return if there is no movement.
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if (dx==0 && dy==0) return false;
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float focalLength = (_camera->getCenterPoint()-_camera->getEyePoint()).length();
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unsigned int buttonMask = _ga_t1->getButtonMask();
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if (buttonMask==GUIEventAdapter::LEFT_BUTTON)
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{
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@@ -229,8 +230,9 @@ bool TrackballManipulator::calcMovement()
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{
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// pan model.
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float scale = 0.0015f*_camera->getFocalLength();
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float scale = 0.0015f*focalLength;
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osg::Vec3 uv = _camera->getUpVector();
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osg::Vec3 sv = _camera->getSideVector();
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@@ -240,7 +242,7 @@ bool TrackballManipulator::calcMovement()
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mat.makeTranslate(dv.x(),dv.y(),dv.z());
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_camera->transformLookAt(mat);
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return true;
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}
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@@ -249,7 +251,7 @@ bool TrackballManipulator::calcMovement()
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// zoom model.
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float fd = _camera->getFocalLength();
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float fd = focalLength;
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float scale = 1.0f-dy*0.001f;
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if (fd*scale>_modelScale*_minimumZoomScale)
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{
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