Added setting of ambient bias uniform
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@@ -103,6 +103,7 @@ using namespace osgShadow;
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void ShadowMap::setAmbientBias(const osg::Vec2& ambientBias)
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void ShadowMap::setAmbientBias(const osg::Vec2& ambientBias)
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{
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{
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_ambientBias = ambientBias;
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_ambientBias = ambientBias;
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if (_ambientBiasUniform.valid()) _ambientBiasUniform->set(_ambientBias);
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}
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}
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void ShadowMap::setTextureSize(const osg::Vec2s& textureSize)
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void ShadowMap::setTextureSize(const osg::Vec2s& textureSize)
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