Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
This commit is contained in:
@@ -31,10 +31,12 @@ public:
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virtual std::string getFileName() const;
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void setFontResolution(const osgText::FontResolution& fontSize);
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virtual osgText::Font::Glyph* getGlyph(const osgText::FontResolution& fontRes, unsigned int charcode);
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virtual osgText::Glyph* getGlyph(const osgText::FontResolution& fontRes, unsigned int charcode);
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virtual osgText::Glyph3D* getGlyph3D(unsigned int charcode) { return 0; }
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virtual osg::Vec2 getKerning(const osgText::FontResolution& fontRes, unsigned int leftcharcode,
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unsigned int rightcharcode, osgText::KerningType kerningType);
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virtual bool hasVertical() const;
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virtual float getScale() const { return 1.0f; }
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protected:
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@@ -23,6 +23,7 @@
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#include <osg/StateSet>
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#include <osg/buffered_value>
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#include <osg/TexEnv>
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#include <osg/Geometry>
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#include <osgDB/ReaderWriter>
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#include <osgText/Export>
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@@ -34,6 +35,223 @@ namespace osgText {
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class Font;
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class Text;
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class Glyph3D;
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class GlyphTexture;
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class OSGTEXT_EXPORT Glyph : public osg::Image
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{
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public:
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Glyph(unsigned int glyphCode);
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getHorizontalBearing() const;
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void setHorizontalAdvance(float advance);
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float getHorizontalAdvance() const;
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void setVerticalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getVerticalBearing() const;
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void setVerticalAdvance(float advance);
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float getVerticalAdvance() const;
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void setTexture(GlyphTexture* texture);
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GlyphTexture* getTexture();
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const GlyphTexture* getTexture() const;
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void setTexturePosition(int posX,int posY);
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int getTexturePositionX() const;
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int getTexturePositionY() const;
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void setMinTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMinTexCoord() const;
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void setMaxTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMaxTexCoord() const;
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void subload() const;
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protected:
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virtual ~Glyph();
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Font* _font;
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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GlyphTexture* _texture;
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int _texturePosX;
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int _texturePosY;
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osg::Vec2 _minTexCoord;
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osg::Vec2 _maxTexCoord;
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typedef osg::buffered_value<GLuint> GLObjectList;
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mutable GLObjectList _globjList;
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};
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class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
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{
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public:
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Glyph3D(unsigned int glyphCode):
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osg::Referenced(true),
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_glyphCode(glyphCode),
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_horizontalBearing(0,0),
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_horizontalAdvance(0),
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_verticalBearing(0,0),
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_verticalAdvance(0)
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{}
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
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const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
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void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
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float getHorizontalAdvance() const { return _horizontalAdvance; }
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void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
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const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
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void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
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float getVerticalAdvance() const { return _verticalAdvance; }
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void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
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const osg::BoundingBox & getBoundingBox() const { return _bb; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
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osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
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/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
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osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
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/** Get the PrimitiveSetList for the front face. */
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osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
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/** Get the PrimitiveSetList for the wall face. */
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osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
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/** Get et the PrimitiveSetList for the back face. */
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osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
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/** Set the VertexArray of the glyph. */
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void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
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/** Get the VertexArray of the glyph. */
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osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
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/** Set the VertexArray of the glyph. */
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void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
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/** Get the NormalArray for the wall face. */
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osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
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float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
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void setWidth(float width) { _width = width; }
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float getWidth() { return _width; }
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void setHeight(float height) { _height = height; }
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float getHeight() { return _height; }
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protected:
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virtual ~Glyph3D() {}
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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osg::BoundingBox _bb;
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// osg::Vec2 _advance;
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float _width;
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float _height;
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osg::ref_ptr<osg::Vec3Array> _vertexArray;
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osg::ref_ptr<osg::Vec3Array> _normalArray;
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
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osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
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};
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class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
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{
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public:
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GlyphTexture();
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const char* className() const { return "GlyphTexture"; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& rhs) const;
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/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
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void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
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unsigned int getGlyphImageMargin() const { return _margin; }
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void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
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float getGlyphImageMarginRatio() const { return _marginRatio; }
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bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
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void addGlyph(Glyph* glyph,int posX, int posY);
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virtual void apply(osg::State& state) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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protected:
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virtual ~GlyphTexture();
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// parameter used to compute the size and position of empty space
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// in the texture which could accommodate new glyphs.
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int _margin;
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float _marginRatio;
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int _usedY;
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int _partUsedX;
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int _partUsedY;
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typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
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typedef std::vector< const Glyph* > GlyphPtrList;
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typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
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GlyphRefList _glyphs;
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mutable GlyphBuffer _glyphsToSubload;
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mutable OpenThreads::Mutex _mutex;
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};
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/** Read a font from specified file. The filename may contain a path.
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* It will search for the font file in the following places in this order:
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@@ -74,8 +292,6 @@ class OSGTEXT_EXPORT Font : public osg::Object
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public:
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// forward declare nested classes.
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class Glyph;
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class GlyphTexture;
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class FontImplementation;
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public:
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@@ -89,6 +305,8 @@ public:
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virtual std::string getFileName() const;
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static osg::ref_ptr<Font>& getDefaultFont();
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void setTexEnv(osg::TexEnv* texenv) { if (texenv) _texenv = texenv; }
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inline osg::TexEnv* getTexEnv() { return _texenv.get(); }
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inline const osg::TexEnv* getTexEnv() const { return _texenv.get(); }
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@@ -103,10 +321,16 @@ public:
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/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
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virtual Glyph* getGlyph(const FontResolution& fontSize, unsigned int charcode);
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/** Get a Glyph3D for specified charcode.*/
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virtual Glyph3D* getGlyph3D(unsigned int charcode);
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/** Return true if this font provides vertical alignments and spacing or glyphs.*/
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virtual bool hasVertical() const;
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/** Return the scale to apply on the glyph to have a charactere size equal to 1 */
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virtual float getScale() const { return _implementation->getScale(); };
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/** Set the margin around each glyph,
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* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
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* Default margin is 1 texels.*/
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@@ -137,6 +361,12 @@ public:
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void setMagFilterHint(osg::Texture::FilterMode mode);
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osg::Texture::FilterMode getMagFilterHint() const;
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unsigned int getFontDepth() const { return _depth; }
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void setNumberCurveSamples(unsigned int numSamples) { _numCurveSamples = numSamples; }
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unsigned int getNumberCurveSamples() const { return _numCurveSamples; }
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// make Text a friend to allow it add and remove its entry in the Font's _textList.
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friend class FontImplementation;
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@@ -161,22 +391,26 @@ public:
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protected:
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virtual ~Font();
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void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph);
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typedef std::vector< osg::ref_ptr<GlyphTexture> > GlyphTextureList;
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typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
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typedef std::map< unsigned int, osg::ref_ptr<Glyph> > GlyphMap;
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typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
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typedef std::map< unsigned int, osg::ref_ptr<Glyph3D> > Glyph3DMap;
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typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
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mutable OpenThreads::Mutex _glyphMapMutex;
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osg::ref_ptr<osg::TexEnv> _texenv;
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osg::ref_ptr<osg::StateSet> _stateset;
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FontSizeGlyphMap _sizeGlyphMap;
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GlyphTextureList _glyphTextureList;
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Glyph3DMap _glyph3DMap;
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// current active size of font
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FontResolution _fontSize;
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unsigned int _margin;
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@@ -186,6 +420,10 @@ protected:
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unsigned int _textureHeightHint;
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osg::Texture::FilterMode _minFilterHint;
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osg::Texture::FilterMode _magFilterHint;
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unsigned int _depth;
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unsigned int _numCurveSamples;
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osg::ref_ptr<FontImplementation> _implementation;
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@@ -206,12 +444,18 @@ public:
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/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
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virtual Glyph* getGlyph(const FontResolution& fontRes, unsigned int charcode) = 0;
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/** Get a Glyph3D for specified charcode.*/
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virtual Glyph3D* getGlyph3D(unsigned int charcode) = 0;
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/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
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virtual osg::Vec2 getKerning(const FontResolution& fontRes, unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0;
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/** Return true if this font provides vertical alignments and spacing or glyphs.*/
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virtual bool hasVertical() const = 0;
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/** Return scale of font, used by 3D text.*/
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virtual float getScale() const = 0;
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void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph)
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{
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_facade->addGlyph(fontRes, charcode, glyph);
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@@ -220,120 +464,6 @@ public:
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Font* _facade;
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};
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class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
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{
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public:
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GlyphTexture();
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const char* className() const { return "GlyphTexture"; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& rhs) const;
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/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
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void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
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unsigned int getGlyphImageMargin() const { return _margin; }
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void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
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float getGlyphImageMarginRatio() const { return _marginRatio; }
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bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
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void addGlyph(Glyph* glyph,int posX, int posY);
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virtual void apply(osg::State& state) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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protected:
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virtual ~GlyphTexture();
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// parameter used to compute the size and position of empty space
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// in the texture which could accommodate new glyphs.
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int _margin;
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float _marginRatio;
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int _usedY;
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int _partUsedX;
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int _partUsedY;
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typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
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typedef std::vector< const Glyph* > GlyphPtrList;
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typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
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GlyphRefList _glyphs;
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mutable GlyphBuffer _glyphsToSubload;
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mutable OpenThreads::Mutex _mutex;
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};
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class OSGTEXT_EXPORT Glyph : public osg::Image
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{
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public:
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Glyph(unsigned int glyphCode);
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getHorizontalBearing() const;
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void setHorizontalAdvance(float advance);
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float getHorizontalAdvance() const;
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void setVerticalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getVerticalBearing() const;
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void setVerticalAdvance(float advance);
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float getVerticalAdvance() const;
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void setTexture(GlyphTexture* texture);
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GlyphTexture* getTexture();
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const GlyphTexture* getTexture() const;
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void setTexturePosition(int posX,int posY);
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int getTexturePositionX() const;
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int getTexturePositionY() const;
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void setMinTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMinTexCoord() const;
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void setMaxTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMaxTexCoord() const;
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void subload() const;
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protected:
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virtual ~Glyph();
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Font* _font;
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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GlyphTexture* _texture;
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int _texturePosX;
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int _texturePosY;
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osg::Vec2 _minTexCoord;
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osg::Vec2 _maxTexCoord;
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typedef osg::buffered_value<GLuint> GLObjectList;
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mutable GLObjectList _globjList;
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};
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};
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@@ -22,6 +22,7 @@
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#include <osgDB/ReaderWriter>
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <osgText/Font>
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|
||||
#include <OpenThreads/Mutex>
|
||||
|
||||
@@ -30,6 +31,7 @@ namespace osgText {
|
||||
class Font3D;
|
||||
class Text3D;
|
||||
|
||||
|
||||
/** Read a font from specified file. The filename may contain a path.
|
||||
* It will search for the font file in the following places in this order:
|
||||
* - In the current directory
|
||||
@@ -69,7 +71,6 @@ class OSGTEXT_EXPORT Font3D : public osg::Object
|
||||
public:
|
||||
|
||||
// forward declare nested classes.
|
||||
class Glyph3D;
|
||||
class Font3DImplementation;
|
||||
|
||||
public:
|
||||
@@ -168,126 +169,9 @@ public:
|
||||
|
||||
void setFontDepth(unsigned int depth) { _facade->_depth = depth; }
|
||||
|
||||
// void addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph3D* glyph)
|
||||
// {
|
||||
// _facade->addGlyph(width, height, charcode, glyph);
|
||||
// }
|
||||
//
|
||||
// void addGlyph(unsigned int charcode, Glyph3D* glyph)
|
||||
// {
|
||||
// _facade->addGlyph(charcode, glyph);
|
||||
// }
|
||||
|
||||
Font3D* _facade;
|
||||
};
|
||||
|
||||
class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
|
||||
Glyph3D(unsigned int glyphCode):
|
||||
osg::Referenced(true),
|
||||
_glyphCode(glyphCode),
|
||||
_horizontalBearing(0,0),
|
||||
_horizontalAdvance(0),
|
||||
_verticalBearing(0,0),
|
||||
_verticalAdvance(0)
|
||||
{}
|
||||
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
// virtual int compare(const osg::StateAttribute& rhs) const;
|
||||
//
|
||||
// virtual void apply(osg::State& state) const;
|
||||
|
||||
|
||||
|
||||
unsigned int getGlyphCode() const { return _glyphCode; }
|
||||
|
||||
void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
|
||||
const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
|
||||
|
||||
void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
|
||||
float getHorizontalAdvance() const { return _horizontalAdvance; }
|
||||
|
||||
void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
|
||||
const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
|
||||
|
||||
void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
|
||||
float getVerticalAdvance() const { return _verticalAdvance; }
|
||||
|
||||
void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
|
||||
const osg::BoundingBox & getBoundingBox() const { return _bb; }
|
||||
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
virtual void setThreadSafeRefUnref(bool threadSafe);
|
||||
|
||||
|
||||
void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
|
||||
osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
|
||||
|
||||
/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
|
||||
osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
|
||||
|
||||
/** Get the PrimitiveSetList for the front face. */
|
||||
osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
|
||||
/** Get the PrimitiveSetList for the wall face. */
|
||||
osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
|
||||
/** Get et the PrimitiveSetList for the back face. */
|
||||
osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
|
||||
|
||||
/** Set the VertexArray of the glyph. */
|
||||
void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
|
||||
/** Get the VertexArray of the glyph. */
|
||||
osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
|
||||
/** Set the VertexArray of the glyph. */
|
||||
void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
|
||||
/** Get the NormalArray for the wall face. */
|
||||
osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
|
||||
|
||||
float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
|
||||
float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
|
||||
float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
|
||||
float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
|
||||
|
||||
void setWidth(float width) { _width = width; }
|
||||
float getWidth() { return _width; }
|
||||
|
||||
void setHeight(float height) { _height = height; }
|
||||
float getHeight() { return _height; }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Glyph3D() {}
|
||||
|
||||
unsigned int _glyphCode;
|
||||
|
||||
osg::Vec2 _horizontalBearing;
|
||||
float _horizontalAdvance;
|
||||
|
||||
osg::Vec2 _verticalBearing;
|
||||
float _verticalAdvance;
|
||||
|
||||
osg::BoundingBox _bb;
|
||||
// osg::Vec2 _advance;
|
||||
|
||||
float _width;
|
||||
float _height;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> _vertexArray;
|
||||
osg::ref_ptr<osg::Vec3Array> _normalArray;
|
||||
|
||||
|
||||
osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
|
||||
osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
|
||||
osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
|
||||
osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
|
||||
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -295,7 +295,7 @@ public:
|
||||
// internal structures, variable and methods used for rendering of characters.
|
||||
struct OSGTEXT_EXPORT GlyphQuads
|
||||
{
|
||||
typedef std::vector<Font::Glyph*> Glyphs;
|
||||
typedef std::vector<Glyph*> Glyphs;
|
||||
typedef std::vector<unsigned int> LineNumbers;
|
||||
typedef std::vector<osg::Vec2> Coords2;
|
||||
typedef std::vector<osg::Vec3> Coords3;
|
||||
@@ -327,10 +327,10 @@ public:
|
||||
const LineNumbers& getLineNumbers() const { return _lineNumbers; }
|
||||
};
|
||||
|
||||
typedef std::map<osg::ref_ptr<Font::GlyphTexture>,GlyphQuads> TextureGlyphQuadMap;
|
||||
typedef std::map<osg::ref_ptr<GlyphTexture>,GlyphQuads> TextureGlyphQuadMap;
|
||||
|
||||
/** Direct Access to GlyphQuads */
|
||||
const GlyphQuads* getGlyphQuads(Font::GlyphTexture* texture) const
|
||||
const GlyphQuads* getGlyphQuads(GlyphTexture* texture) const
|
||||
{
|
||||
TextureGlyphQuadMap::iterator itGlyphQuad = _textureGlyphQuadMap.find(texture);
|
||||
if (itGlyphQuad == _textureGlyphQuadMap.end()) return NULL;
|
||||
|
||||
@@ -144,10 +144,10 @@ protected:
|
||||
// ** glyph and other information to render the glyph
|
||||
struct GlyphRenderInfo
|
||||
{
|
||||
GlyphRenderInfo(Font3D::Glyph3D * glyph, osg::Vec3 & pos) :
|
||||
GlyphRenderInfo(Glyph3D * glyph, osg::Vec3 & pos) :
|
||||
_glyph(glyph), _position(pos) {}
|
||||
|
||||
osg::ref_ptr<Font3D::Glyph3D> _glyph;
|
||||
osg::ref_ptr<Glyph3D> _glyph;
|
||||
osg::Vec3 _position;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user