Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
This commit is contained in:
@@ -23,6 +23,7 @@
|
||||
#include <osg/StateSet>
|
||||
#include <osg/buffered_value>
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/Geometry>
|
||||
#include <osgDB/ReaderWriter>
|
||||
|
||||
#include <osgText/Export>
|
||||
@@ -34,6 +35,223 @@ namespace osgText {
|
||||
|
||||
class Font;
|
||||
class Text;
|
||||
class Glyph3D;
|
||||
class GlyphTexture;
|
||||
|
||||
class OSGTEXT_EXPORT Glyph : public osg::Image
|
||||
{
|
||||
public:
|
||||
|
||||
Glyph(unsigned int glyphCode);
|
||||
|
||||
unsigned int getGlyphCode() const { return _glyphCode; }
|
||||
|
||||
void setHorizontalBearing(const osg::Vec2& bearing);
|
||||
const osg::Vec2& getHorizontalBearing() const;
|
||||
|
||||
void setHorizontalAdvance(float advance);
|
||||
float getHorizontalAdvance() const;
|
||||
|
||||
void setVerticalBearing(const osg::Vec2& bearing);
|
||||
const osg::Vec2& getVerticalBearing() const;
|
||||
|
||||
void setVerticalAdvance(float advance);
|
||||
float getVerticalAdvance() const;
|
||||
|
||||
void setTexture(GlyphTexture* texture);
|
||||
GlyphTexture* getTexture();
|
||||
const GlyphTexture* getTexture() const;
|
||||
|
||||
void setTexturePosition(int posX,int posY);
|
||||
int getTexturePositionX() const;
|
||||
int getTexturePositionY() const;
|
||||
|
||||
void setMinTexCoord(const osg::Vec2& coord);
|
||||
const osg::Vec2& getMinTexCoord() const;
|
||||
|
||||
void setMaxTexCoord(const osg::Vec2& coord);
|
||||
const osg::Vec2& getMaxTexCoord() const;
|
||||
|
||||
void subload() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Glyph();
|
||||
|
||||
Font* _font;
|
||||
unsigned int _glyphCode;
|
||||
|
||||
osg::Vec2 _horizontalBearing;
|
||||
float _horizontalAdvance;
|
||||
|
||||
osg::Vec2 _verticalBearing;
|
||||
float _verticalAdvance;
|
||||
|
||||
GlyphTexture* _texture;
|
||||
int _texturePosX;
|
||||
int _texturePosY;
|
||||
osg::Vec2 _minTexCoord;
|
||||
osg::Vec2 _maxTexCoord;
|
||||
|
||||
typedef osg::buffered_value<GLuint> GLObjectList;
|
||||
mutable GLObjectList _globjList;
|
||||
|
||||
};
|
||||
|
||||
class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
|
||||
Glyph3D(unsigned int glyphCode):
|
||||
osg::Referenced(true),
|
||||
_glyphCode(glyphCode),
|
||||
_horizontalBearing(0,0),
|
||||
_horizontalAdvance(0),
|
||||
_verticalBearing(0,0),
|
||||
_verticalAdvance(0)
|
||||
{}
|
||||
|
||||
unsigned int getGlyphCode() const { return _glyphCode; }
|
||||
|
||||
void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
|
||||
const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
|
||||
|
||||
void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
|
||||
float getHorizontalAdvance() const { return _horizontalAdvance; }
|
||||
|
||||
void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
|
||||
const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
|
||||
|
||||
void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
|
||||
float getVerticalAdvance() const { return _verticalAdvance; }
|
||||
|
||||
void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
|
||||
const osg::BoundingBox & getBoundingBox() const { return _bb; }
|
||||
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
virtual void setThreadSafeRefUnref(bool threadSafe);
|
||||
|
||||
|
||||
void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
|
||||
osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
|
||||
|
||||
/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
|
||||
osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
|
||||
|
||||
/** Get the PrimitiveSetList for the front face. */
|
||||
osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
|
||||
/** Get the PrimitiveSetList for the wall face. */
|
||||
osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
|
||||
/** Get et the PrimitiveSetList for the back face. */
|
||||
osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
|
||||
|
||||
/** Set the VertexArray of the glyph. */
|
||||
void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
|
||||
/** Get the VertexArray of the glyph. */
|
||||
osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
|
||||
/** Set the VertexArray of the glyph. */
|
||||
void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
|
||||
/** Get the NormalArray for the wall face. */
|
||||
osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
|
||||
|
||||
float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
|
||||
float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
|
||||
float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
|
||||
float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
|
||||
|
||||
void setWidth(float width) { _width = width; }
|
||||
float getWidth() { return _width; }
|
||||
|
||||
void setHeight(float height) { _height = height; }
|
||||
float getHeight() { return _height; }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Glyph3D() {}
|
||||
|
||||
unsigned int _glyphCode;
|
||||
|
||||
osg::Vec2 _horizontalBearing;
|
||||
float _horizontalAdvance;
|
||||
|
||||
osg::Vec2 _verticalBearing;
|
||||
float _verticalAdvance;
|
||||
|
||||
osg::BoundingBox _bb;
|
||||
// osg::Vec2 _advance;
|
||||
|
||||
float _width;
|
||||
float _height;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> _vertexArray;
|
||||
osg::ref_ptr<osg::Vec3Array> _normalArray;
|
||||
|
||||
|
||||
osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
|
||||
osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
|
||||
osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
|
||||
osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
|
||||
|
||||
};
|
||||
|
||||
|
||||
class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
|
||||
{
|
||||
public:
|
||||
|
||||
GlyphTexture();
|
||||
|
||||
const char* className() const { return "GlyphTexture"; }
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
virtual int compare(const osg::StateAttribute& rhs) const;
|
||||
|
||||
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
|
||||
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
|
||||
unsigned int getGlyphImageMargin() const { return _margin; }
|
||||
|
||||
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
|
||||
float getGlyphImageMarginRatio() const { return _marginRatio; }
|
||||
|
||||
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
|
||||
|
||||
void addGlyph(Glyph* glyph,int posX, int posY);
|
||||
|
||||
virtual void apply(osg::State& state) const;
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
virtual void setThreadSafeRefUnref(bool threadSafe);
|
||||
|
||||
/** Resize any per context GLObject buffers to specified size. */
|
||||
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~GlyphTexture();
|
||||
|
||||
|
||||
// parameter used to compute the size and position of empty space
|
||||
// in the texture which could accommodate new glyphs.
|
||||
int _margin;
|
||||
float _marginRatio;
|
||||
int _usedY;
|
||||
int _partUsedX;
|
||||
int _partUsedY;
|
||||
|
||||
typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
|
||||
typedef std::vector< const Glyph* > GlyphPtrList;
|
||||
typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
|
||||
|
||||
GlyphRefList _glyphs;
|
||||
mutable GlyphBuffer _glyphsToSubload;
|
||||
|
||||
mutable OpenThreads::Mutex _mutex;
|
||||
|
||||
};
|
||||
|
||||
/** Read a font from specified file. The filename may contain a path.
|
||||
* It will search for the font file in the following places in this order:
|
||||
@@ -74,8 +292,6 @@ class OSGTEXT_EXPORT Font : public osg::Object
|
||||
public:
|
||||
|
||||
// forward declare nested classes.
|
||||
class Glyph;
|
||||
class GlyphTexture;
|
||||
class FontImplementation;
|
||||
|
||||
public:
|
||||
@@ -89,6 +305,8 @@ public:
|
||||
|
||||
virtual std::string getFileName() const;
|
||||
|
||||
static osg::ref_ptr<Font>& getDefaultFont();
|
||||
|
||||
void setTexEnv(osg::TexEnv* texenv) { if (texenv) _texenv = texenv; }
|
||||
inline osg::TexEnv* getTexEnv() { return _texenv.get(); }
|
||||
inline const osg::TexEnv* getTexEnv() const { return _texenv.get(); }
|
||||
@@ -103,10 +321,16 @@ public:
|
||||
|
||||
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
|
||||
virtual Glyph* getGlyph(const FontResolution& fontSize, unsigned int charcode);
|
||||
|
||||
|
||||
/** Get a Glyph3D for specified charcode.*/
|
||||
virtual Glyph3D* getGlyph3D(unsigned int charcode);
|
||||
|
||||
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
|
||||
virtual bool hasVertical() const;
|
||||
|
||||
/** Return the scale to apply on the glyph to have a charactere size equal to 1 */
|
||||
virtual float getScale() const { return _implementation->getScale(); };
|
||||
|
||||
/** Set the margin around each glyph,
|
||||
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
|
||||
* Default margin is 1 texels.*/
|
||||
@@ -137,6 +361,12 @@ public:
|
||||
void setMagFilterHint(osg::Texture::FilterMode mode);
|
||||
osg::Texture::FilterMode getMagFilterHint() const;
|
||||
|
||||
unsigned int getFontDepth() const { return _depth; }
|
||||
|
||||
void setNumberCurveSamples(unsigned int numSamples) { _numCurveSamples = numSamples; }
|
||||
unsigned int getNumberCurveSamples() const { return _numCurveSamples; }
|
||||
|
||||
|
||||
// make Text a friend to allow it add and remove its entry in the Font's _textList.
|
||||
friend class FontImplementation;
|
||||
|
||||
@@ -161,22 +391,26 @@ public:
|
||||
protected:
|
||||
|
||||
virtual ~Font();
|
||||
|
||||
|
||||
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph);
|
||||
|
||||
|
||||
typedef std::vector< osg::ref_ptr<GlyphTexture> > GlyphTextureList;
|
||||
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
|
||||
typedef std::map< unsigned int, osg::ref_ptr<Glyph> > GlyphMap;
|
||||
|
||||
typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
|
||||
|
||||
typedef std::map< unsigned int, osg::ref_ptr<Glyph3D> > Glyph3DMap;
|
||||
|
||||
typedef std::map< FontResolution, GlyphMap > FontSizeGlyphMap;
|
||||
|
||||
mutable OpenThreads::Mutex _glyphMapMutex;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::TexEnv> _texenv;
|
||||
osg::ref_ptr<osg::StateSet> _stateset;
|
||||
FontSizeGlyphMap _sizeGlyphMap;
|
||||
GlyphTextureList _glyphTextureList;
|
||||
|
||||
|
||||
|
||||
Glyph3DMap _glyph3DMap;
|
||||
|
||||
// current active size of font
|
||||
FontResolution _fontSize;
|
||||
unsigned int _margin;
|
||||
@@ -186,6 +420,10 @@ protected:
|
||||
unsigned int _textureHeightHint;
|
||||
osg::Texture::FilterMode _minFilterHint;
|
||||
osg::Texture::FilterMode _magFilterHint;
|
||||
|
||||
unsigned int _depth;
|
||||
unsigned int _numCurveSamples;
|
||||
|
||||
|
||||
osg::ref_ptr<FontImplementation> _implementation;
|
||||
|
||||
@@ -206,12 +444,18 @@ public:
|
||||
/** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/
|
||||
virtual Glyph* getGlyph(const FontResolution& fontRes, unsigned int charcode) = 0;
|
||||
|
||||
/** Get a Glyph3D for specified charcode.*/
|
||||
virtual Glyph3D* getGlyph3D(unsigned int charcode) = 0;
|
||||
|
||||
/** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/
|
||||
virtual osg::Vec2 getKerning(const FontResolution& fontRes, unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0;
|
||||
|
||||
/** Return true if this font provides vertical alignments and spacing or glyphs.*/
|
||||
virtual bool hasVertical() const = 0;
|
||||
|
||||
|
||||
/** Return scale of font, used by 3D text.*/
|
||||
virtual float getScale() const = 0;
|
||||
|
||||
void addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph* glyph)
|
||||
{
|
||||
_facade->addGlyph(fontRes, charcode, glyph);
|
||||
@@ -220,120 +464,6 @@ public:
|
||||
Font* _facade;
|
||||
};
|
||||
|
||||
class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
|
||||
{
|
||||
public:
|
||||
|
||||
GlyphTexture();
|
||||
|
||||
const char* className() const { return "GlyphTexture"; }
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
virtual int compare(const osg::StateAttribute& rhs) const;
|
||||
|
||||
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
|
||||
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
|
||||
unsigned int getGlyphImageMargin() const { return _margin; }
|
||||
|
||||
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
|
||||
float getGlyphImageMarginRatio() const { return _marginRatio; }
|
||||
|
||||
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
|
||||
|
||||
void addGlyph(Glyph* glyph,int posX, int posY);
|
||||
|
||||
virtual void apply(osg::State& state) const;
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
virtual void setThreadSafeRefUnref(bool threadSafe);
|
||||
|
||||
/** Resize any per context GLObject buffers to specified size. */
|
||||
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~GlyphTexture();
|
||||
|
||||
|
||||
// parameter used to compute the size and position of empty space
|
||||
// in the texture which could accommodate new glyphs.
|
||||
int _margin;
|
||||
float _marginRatio;
|
||||
int _usedY;
|
||||
int _partUsedX;
|
||||
int _partUsedY;
|
||||
|
||||
typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
|
||||
typedef std::vector< const Glyph* > GlyphPtrList;
|
||||
typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
|
||||
|
||||
GlyphRefList _glyphs;
|
||||
mutable GlyphBuffer _glyphsToSubload;
|
||||
|
||||
mutable OpenThreads::Mutex _mutex;
|
||||
|
||||
};
|
||||
|
||||
class OSGTEXT_EXPORT Glyph : public osg::Image
|
||||
{
|
||||
public:
|
||||
|
||||
Glyph(unsigned int glyphCode);
|
||||
|
||||
unsigned int getGlyphCode() const { return _glyphCode; }
|
||||
|
||||
void setHorizontalBearing(const osg::Vec2& bearing);
|
||||
const osg::Vec2& getHorizontalBearing() const;
|
||||
|
||||
void setHorizontalAdvance(float advance);
|
||||
float getHorizontalAdvance() const;
|
||||
|
||||
void setVerticalBearing(const osg::Vec2& bearing);
|
||||
const osg::Vec2& getVerticalBearing() const;
|
||||
|
||||
void setVerticalAdvance(float advance);
|
||||
float getVerticalAdvance() const;
|
||||
|
||||
|
||||
void setTexture(GlyphTexture* texture);
|
||||
GlyphTexture* getTexture();
|
||||
const GlyphTexture* getTexture() const;
|
||||
|
||||
void setTexturePosition(int posX,int posY);
|
||||
int getTexturePositionX() const;
|
||||
int getTexturePositionY() const;
|
||||
|
||||
void setMinTexCoord(const osg::Vec2& coord);
|
||||
const osg::Vec2& getMinTexCoord() const;
|
||||
|
||||
void setMaxTexCoord(const osg::Vec2& coord);
|
||||
const osg::Vec2& getMaxTexCoord() const;
|
||||
|
||||
void subload() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Glyph();
|
||||
|
||||
Font* _font;
|
||||
unsigned int _glyphCode;
|
||||
|
||||
osg::Vec2 _horizontalBearing;
|
||||
float _horizontalAdvance;
|
||||
|
||||
osg::Vec2 _verticalBearing;
|
||||
float _verticalAdvance;
|
||||
|
||||
GlyphTexture* _texture;
|
||||
int _texturePosX;
|
||||
int _texturePosY;
|
||||
osg::Vec2 _minTexCoord;
|
||||
osg::Vec2 _maxTexCoord;
|
||||
|
||||
typedef osg::buffered_value<GLuint> GLObjectList;
|
||||
mutable GLObjectList _globjList;
|
||||
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user