UPdated from OpenSceneGraph-Data with handling of non textured text decoration
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@@ -104,6 +104,13 @@ char text_sdf_frag[] = "$OSG_GLSL_VERSION\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" if (texCoord.x<0.0 && texCoord.y<0.0)\n"
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" {\n"
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" osg_FragColor = vertexColor;\n"
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" return;\n"
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" }\n"
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"\n"
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"\n"
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" float near_fade_away = 2.0;\n"
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" float far_fade_away = near_fade_away+5.0;\n"
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"\n"
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