Fixes for Java build.
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@@ -151,6 +151,8 @@ namespace osgParticle
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/// Update the particles. Don't call this directly, use a <CODE>ParticleSystemUpdater</CODE> instead.
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virtual void update(double dt);
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virtual void drawImplementation(osg::State &state) const;
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protected:
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virtual ~ParticleSystem();
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@@ -158,7 +160,6 @@ namespace osgParticle
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ParticleSystem &operator=(const ParticleSystem &) { return *this; }
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inline virtual bool computeBound() const;
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virtual void drawImplementation(osg::State &state) const;
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inline void update_bounds(const osg::Vec3 &p, float r);
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void single_pass_render(osg::State &state, const osg::Matrix &modelview) const;
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