Restructed the osgPresentation and present3D directories back to the structure that was present in OSG-3.2
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14759 16af8721-9629-0410-8352-f15c8da7e697
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include/osgPresentation/AnimationMaterial
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173
include/osgPresentation/AnimationMaterial
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/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
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*
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* This software is open source and may be redistributed and/or modified under
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* the terms of the GNU General Public License (GPL) version 2.0.
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* The full license is in LICENSE.txt file included with this distribution,.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* include LICENSE.txt for more details.
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*/
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#ifndef OSG_ANIMATIONMATERIAL
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#define OSG_ANIMATIONMATERIAL 1
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#include <osg/Material>
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#include <osg/Callback>
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#include <osgPresentation/Export>
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#include <iosfwd>
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#include <map>
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#include <float.h>
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namespace osgPresentation {
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/** AnimationMaterial for specify the time varying transformation pathway to use when update camera and model objects.
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* Subclassed from Transform::ComputeTransformCallback allows AnimationMaterial to
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* be attached directly to Transform nodes to move subgraphs around the scene.
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*/
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class OSGPRESENTATION_EXPORT AnimationMaterial : public virtual osg::Object
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{
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public:
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AnimationMaterial():_loopMode(LOOP) {}
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AnimationMaterial(const AnimationMaterial& ap, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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Object(ap,copyop),
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_timeControlPointMap(ap._timeControlPointMap),
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_loopMode(ap._loopMode) {}
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META_Object(osg,AnimationMaterial);
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/** get the transformation matrix for a point in time.*/
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bool getMaterial(double time,osg::Material& material) const;
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void insert(double time,osg::Material* material);
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double getFirstTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.begin()->first; else return 0.0;}
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double getLastTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.rbegin()->first; else return 0.0;}
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double getPeriod() const { return getLastTime()-getFirstTime();}
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enum LoopMode
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{
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SWING,
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LOOP,
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NO_LOOPING
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};
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void setLoopMode(LoopMode lm) { _loopMode = lm; }
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LoopMode getLoopMode() const { return _loopMode; }
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typedef std::map<double, osg::ref_ptr<osg::Material> > TimeControlPointMap;
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TimeControlPointMap& getTimeControlPointMap() { return _timeControlPointMap; }
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const TimeControlPointMap& getTimeControlPointMap() const { return _timeControlPointMap; }
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/** read the anumation path from a flat ascii file stream.*/
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void read(std::istream& in);
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/** write the anumation path to a flat ascii file stream.*/
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void write(std::ostream& out) const;
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bool requiresBlending() const;
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protected:
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virtual ~AnimationMaterial() {}
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void interpolate(osg::Material& material, float r, const osg::Material& lhs,const osg::Material& rhs) const;
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TimeControlPointMap _timeControlPointMap;
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LoopMode _loopMode;
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};
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class OSGPRESENTATION_EXPORT AnimationMaterialCallback : public osg::NodeCallback
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{
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public:
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AnimationMaterialCallback():
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_timeOffset(0.0),
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_timeMultiplier(1.0),
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_firstTime(DBL_MAX),
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_latestTime(0.0),
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_pause(false),
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_pauseTime(0.0) {}
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AnimationMaterialCallback(const AnimationMaterialCallback& apc,const osg::CopyOp& copyop):
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osg::NodeCallback(apc,copyop),
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_animationMaterial(apc._animationMaterial),
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_useInverseMatrix(apc._useInverseMatrix),
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_timeOffset(apc._timeOffset),
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_timeMultiplier(apc._timeMultiplier),
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_firstTime(apc._firstTime),
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_latestTime(apc._latestTime),
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_pause(apc._pause),
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_pauseTime(apc._pauseTime) {}
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META_Object(osg,AnimationMaterialCallback);
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AnimationMaterialCallback(AnimationMaterial* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
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_animationMaterial(ap),
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_useInverseMatrix(false),
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_timeOffset(timeOffset),
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_timeMultiplier(timeMultiplier),
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_firstTime(DBL_MAX),
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_latestTime(0.0),
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_pause(false),
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_pauseTime(0.0) {}
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void setAnimationMaterial(AnimationMaterial* path) { _animationMaterial = path; }
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AnimationMaterial* getAnimationMaterial() { return _animationMaterial.get(); }
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const AnimationMaterial* getAnimationMaterial() const { return _animationMaterial.get(); }
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void setTimeOffset(double offset) { _timeOffset = offset; }
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double getTimeOffset() const { return _timeOffset; }
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void setTimeMultiplier(double multiplier) { _timeMultiplier = multiplier; }
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double getTimeMultiplier() const { return _timeMultiplier; }
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void reset();
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void setPause(bool pause);
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/** get the animation time that is used to specify the position along the AnimationMaterial.
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* Animation time is computed from the formula ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.*/
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double getAnimationTime() const;
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/** implements the callback*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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void update(osg::Node& node);
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public:
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osg::ref_ptr<AnimationMaterial> _animationMaterial;
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bool _useInverseMatrix;
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double _timeOffset;
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double _timeMultiplier;
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double _firstTime;
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double _latestTime;
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bool _pause;
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double _pauseTime;
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protected:
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~AnimationMaterialCallback(){}
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};
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}
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#endif
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