Further work on GLSL support in .ive

This commit is contained in:
Robert Osfield
2005-05-11 11:42:09 +00:00
parent fb34b22e34
commit 8d31e75364
8 changed files with 121 additions and 7 deletions

View File

@@ -30,6 +30,22 @@ void Program::write(DataOutputStream* out){
else
throw Exception("Program::write(): Could not cast this osg::Program to an osg::Object.");
const AttribBindingList& abl = getAttribBindingList();
out->writeUInt(abl.size());
for(AttribBindingList::const_iterator itr = abl.begin();
itr != abl.end();
++itr)
{
out->writeString(itr->first);
out->writeUInt(itr->second);
}
// Write
out->writeUInt(getNumShaders());
for(unsigned int si=0; si<getNumShaders(); ++si)
{
out->writeShader(getShader(si));
}
}
void Program::read(DataInputStream* in)
@@ -54,4 +70,22 @@ void Program::read(DataInputStream* in)
{
throw Exception("Program::read(): Expected Program identification.");
}
// reading in shaders.
unsigned int size = in->readUInt();
for(unsigned int ai=0; ai<size; ++ai)
{
std::string name = in->readString();
unsigned int index = in->readUInt();
addBindAttribLocation(name, index);
}
// reading in shaders.
size = in->readUInt();
for(unsigned int si=0; si<size; ++si)
{
osg::Shader* shader = in->readShader();
addShader(shader);
}
}