Merge pull request #382 from openscenegraph/osganimation

Osganimation improvements
This commit is contained in:
OpenSceneGraph git repository
2017-11-11 14:43:10 +00:00
committed by GitHub
25 changed files with 1860 additions and 851 deletions

View File

@@ -28,6 +28,8 @@
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/MorphGeometry>
#include <osgAnimation/MorphTransformHardware>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/BoneMapVisitor>
@@ -40,89 +42,100 @@ static unsigned int getRandomValueinRange(unsigned int v)
}
osg::ref_ptr<osg::Program> program;
osg::ref_ptr<osg::Program> CommonProgram;
// show how to override the default RigTransformHardware for customized usage
struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
{
void operator()(osgAnimation::RigGeometry& geom)
int _maxmatrix;
MyRigTransformHardware() : _maxmatrix(99){}
virtual bool init(osgAnimation::RigGeometry& rig)
{
if (_needInit)
if (!init(geom))
return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
}
bool init(osgAnimation::RigGeometry& geom)
{
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!pos) {
osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
if(_perVertexInfluences.empty())
{
prepareData(rig);
return false;
}
if (!geom.getSkeleton()) {
osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl;
if(!rig.getSkeleton())
return false;
}
osgAnimation::BoneMapVisitor mapVisitor;
geom.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap bm = mapVisitor.getBoneMap();
rig.getSkeleton()->accept(mapVisitor);
osgAnimation::BoneMap boneMap = mapVisitor.getBoneMap();
if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList()))
if (!buildPalette(boneMap,rig) )
return false;
int attribIndex = 11;
int nbAttribs = getNumVertexAttrib();
osg::Geometry& source = *rig.getSourceGeometry();
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
// use a global program for all avatar
if (!program.valid()) {
program = new osg::Program;
program->setName("HardwareSkinning");
if (!_shader.valid())
_shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert");
if (!positionSrc)
{
OSG_WARN << "RigTransformHardware no vertex array in the geometry " << rig.getName() << std::endl;
return false;
}
if (!_shader.valid()) {
osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl;
// copy shallow from source geometry to rig
rig.copyFrom(source);
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
if(!CommonProgram.valid())
{
CommonProgram = new osg::Program;
CommonProgram->setName("HardwareSkinning");
//set default source if _shader is not user setted
if (!vertexshader.valid())
{
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
}
if (!vertexshader.valid())
{
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = _shader->getShaderSource();
std::string str = vertexshader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
_shader->setShaderSource(str);
osg::notify(osg::INFO) << "Shader " << str << std::endl;
}
program->addShader(_shader.get());
for (int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl;
if (std::string::npos != start)
{
std::stringstream ss;
ss << _maxmatrix;//getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
vertexshader->setShaderSource(str);
}
else
{
OSG_WARN<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
}
CommonProgram->addShader(vertexshader.get());
}
for (int i = 0; i < nbAttribs; i++)
unsigned int nbAttribs = getNumVertexAttrib();
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
CommonProgram->addBindAttribLocation(ss.str(), _minAttribIndex + i);
rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
ss->addUniform(getMatrixPaletteUniform());
ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex()));
ss->setAttributeAndModes(program.get());
geom.setStateSet(ss.get());
stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeUniform("matrixPalette");
stateset->addUniform(_uniformMatrixPalette);
stateset->setAttribute(CommonProgram.get());
_needInit = false;
return true;
}
@@ -133,6 +146,7 @@ struct MyRigTransformHardware : public osgAnimation::RigTransformHardware
struct SetupRigGeometry : public osg::NodeVisitor
{
bool _hardware;
SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {}
void apply(osg::Geode& geode)
@@ -142,10 +156,15 @@ struct SetupRigGeometry : public osg::NodeVisitor
}
void apply(osg::Drawable& geom)
{
if (_hardware) {
if (_hardware)
{
osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(&geom);
if (rig)
{
rig->setRigTransformImplementation(new MyRigTransformHardware);
osgAnimation::MorphGeometry *morph=dynamic_cast<osgAnimation::MorphGeometry*>(rig->getSourceGeometry());
if(morph)morph->setMorphTransformImplementation(new osgAnimation::MorphTransformHardware);
}
}
#if 0
@@ -169,7 +188,8 @@ osg::Group* createCharacterInstance(osg::Group* character, bool hardware)
osgAnimation::BasicAnimationManager* anim = dynamic_cast<osgAnimation::BasicAnimationManager*>(animationManager);
const osgAnimation::AnimationList& list = animationManager->getAnimationList();
int v = getRandomValueinRange(list.size());
if (list[v]->getName() == std::string("MatIpo_ipo")) {
if (list[v]->getName() == std::string("MatIpo_ipo"))
{
anim->playAnimation(list[v].get());
v = (v + 1)%list.size();
}
@@ -193,7 +213,10 @@ int main (int argc, char* argv[])
bool hardware = true;
int maxChar = 10;
while (psr.read("--software")) { hardware = false; }
while (psr.read("--software"))
{
hardware = false;
}
while (psr.read("--number", maxChar)) {}
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(psr);
@@ -243,9 +266,10 @@ int main (int argc, char* argv[])
double xChar = maxChar;
double yChar = xChar * 9.0/16;
for (double i = 0.0; i < xChar; i++) {
for (double j = 0.0; j < yChar; j++) {
for (double i = 0.0; i < xChar; i++)
{
for (double j = 0.0; j < yChar; j++)
{
osg::ref_ptr<osg::Group> c = createCharacterInstance(root.get(), hardware);
osg::MatrixTransform* tr = new osg::MatrixTransform;
tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5),
@@ -257,7 +281,6 @@ int main (int argc, char* argv[])
}
std::cout << "created " << xChar * yChar << " instance" << std::endl;
return viewer.run();
}

View File

@@ -134,13 +134,10 @@ void initVertexMap(osgAnimation::Bone* b0,
osgAnimation::RigGeometry* geom,
osg::Vec3Array* array)
{
osgAnimation::VertexInfluenceSet vertexesInfluences;
osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
(*vim)[b0->getName()].setName(b0->getName());
(*vim)[b1->getName()].setName(b1->getName());
(*vim)[b2->getName()].setName(b2->getName());
for (int i = 0; i < (int)array->size(); i++)
{
float val = (*array)[i][0];