Merge pull request #382 from openscenegraph/osganimation
Osganimation improvements
This commit is contained in:
@@ -42,6 +42,17 @@ namespace osgAnimation
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const AnimationList& getAnimationList() const { return _animations;}
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AnimationList& getAnimationList() { return _animations;}
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//uniformisation of the API
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inline Animation * getRegisteredAnimation(unsigned int i) { return _animations[i].get();}
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inline unsigned int getNumRegisteredAnimations() const { return _animations.size();}
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inline void addRegisteredAnimation(Animation* animation)
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{
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_needToLink = true;
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_animations.push_back(animation);
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buildTargetReference();
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}
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void removeRegisteredAnimation(Animation* animation);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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@@ -49,7 +60,6 @@ namespace osgAnimation
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this Operation must be done each frame */
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void clearTargets();
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LinkVisitor* getOrCreateLinkVisitor();
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void setLinkVisitor(LinkVisitor*);
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@@ -17,6 +17,7 @@
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#include <osgAnimation/Export>
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#include <osgAnimation/AnimationUpdateCallback>
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#include <osgAnimation/MorphTransformSoftware>
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#include <osg/Geometry>
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#include <algorithm>
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@@ -28,7 +29,8 @@ namespace osgAnimation
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public:
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enum Method {
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enum Method
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{
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NORMALIZED,
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RELATIVE
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};
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@@ -59,18 +61,45 @@ namespace osgAnimation
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virtual const char* libraryName() const { return "osgAnimation"; }
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virtual const char* className() const { return "MorphGeometry"; }
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virtual void transformSoftwareMethod();
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// set implementation of rig method
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inline void setMorphTransformImplementation(MorphTransform*mt) { _morphTransformImplementation=mt; }
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inline MorphTransform* getMorphTransformImplementation() { return _morphTransformImplementation.get(); }
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inline const MorphTransform* getMorphTransformImplementation() const { return _morphTransformImplementation.get(); }
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/** Set the morphing method. */
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void setMethod(Method method) { _method = method; }
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inline void setMethod(Method method) { _method = method; }
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/** Get the morphing method. */
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inline Method getMethod() const { return _method; }
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/** Set flag for morphing normals. */
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void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
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inline void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
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/** Get the flag for morphing normals. */
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inline bool getMorphNormals() const { return _morphNormals; }
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/** Get the list of MorphTargets.*/
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inline const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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inline MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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/** Set source of vertices for this morph geometry */
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inline void setVertexSource(osg::Vec3Array *v) { _positionSource=v; }
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/** Get source of vertices for this morph geometry */
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inline osg::Vec3Array * getVertexSource() const { return _positionSource.get(); }
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/** Set source of normals for this morph geometry */
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inline void setNormalSource(osg::Vec3Array *n) { _normalSource=n; }
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/** Get source of normals for this morph geometry */
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inline osg::Vec3Array * getNormalSource() const { return _normalSource.get(); }
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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* then increment its reference count, add it to the MorphTargets list and
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@@ -80,20 +109,30 @@ namespace osgAnimation
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* @param weight The weight to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 )
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{
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_morphTargets.push_back(MorphTarget(morphTarget, weight));
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_dirty = true;
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}
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virtual void removeMorphTarget( osg::Geometry *morphTarget ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() == morphTarget) {
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virtual void removeMorphTarget( osg::Geometry *morphTarget )
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{
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator)
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{
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if(iterator->getGeometry() == morphTarget)
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{
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_morphTargets.erase(iterator);
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break;
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}
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}
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}
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virtual void removeMorphTarget( const std::string& name ) {
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator) {
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if(iterator->getGeometry() && iterator->getGeometry()->getName() == name) {
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virtual void removeMorphTarget( const std::string& name )
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{
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for(MorphTargetList::iterator iterator = _morphTargets.begin() ; iterator != _morphTargets.end() ; ++ iterator)
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{
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if(iterator->getGeometry() && iterator->getGeometry()->getName() == name)
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{
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_morphTargets.erase(iterator);
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break;
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}
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@@ -101,7 +140,8 @@ namespace osgAnimation
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}
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void setWeight(unsigned int index, float morphWeight)
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/** update a morph target at index setting its current weight to morphWeight */
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inline void setWeight(unsigned int index, float morphWeight)
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{
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if (index < _morphTargets.size())
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{
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@@ -111,29 +151,22 @@ namespace osgAnimation
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}
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/** Set the MorphGeometry dirty.*/
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void dirty() { _dirty = true; }
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inline void dirty(bool b=true) { _dirty = b; }
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inline bool isDirty() const { return _dirty; }
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/** Get the list of MorphTargets.*/
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const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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/** for retrocompatibility */
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void transformSoftwareMethod() { (*_morphTransformImplementation.get())(*this); }
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protected:
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osg::ref_ptr<MorphTransform> _morphTransformImplementation;
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/// Do we need to recalculate the morphed geometry?
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bool _dirty;
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Method _method;
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MorphTargetList _morphTargets;
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std::vector<osg::Vec3> _positionSource;
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std::vector<osg::Vec3> _normalSource;
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osg::ref_ptr<osg::Vec3Array> _positionSource;
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osg::ref_ptr<osg::Vec3Array> _normalSource;
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/// Do we also morph between normals?
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bool _morphNormals;
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@@ -153,7 +186,8 @@ namespace osgAnimation
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void addTarget(const std::string& name) { _targetNames.push_back(name); }
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unsigned int getNumTarget() const { return _targetNames.size(); }
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const std::string& getTargetName(unsigned int index) { return _targetNames[index]; }
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void removeTarget(const std::string& name) {
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void removeTarget(const std::string& name)
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{
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TargetNames::iterator found = std::find(_targetNames.begin(), _targetNames.end(), name);
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if(found != _targetNames.end())
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_targetNames.erase(found);
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@@ -163,9 +197,7 @@ namespace osgAnimation
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const std::vector<std::string>& getTargetNames() const { return _targetNames; }
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std::vector<std::string>& getTargetNames() { return _targetNames; }
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void setTargetNames(const TargetNames& targetNames) {
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_targetNames.assign(targetNames.begin(), targetNames.end());
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}
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void setTargetNames(const TargetNames& targetNames) { _targetNames.assign(targetNames.begin(), targetNames.end()); }
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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@@ -195,11 +227,15 @@ namespace osgAnimation
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if (!geom)
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return;
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geom->transformSoftwareMethod();
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if (!geom->getMorphTransformImplementation())
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{
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geom->setMorphTransformImplementation( new MorphTransformSoftware);
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}
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MorphTransform& implementation = *geom->getMorphTransformImplementation();
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(implementation)(*geom);
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}
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};
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}
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#endif
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65
include/osgAnimation/MorphTransformHardware
Normal file
65
include/osgAnimation/MorphTransformHardware
Normal file
@@ -0,0 +1,65 @@
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/* -*-c++-*-
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE
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#define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/VertexInfluence>
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#include <osgAnimation/Bone>
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#include <osg/Matrix>
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#include <osg/Array>
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///texture unit reserved for morphtarget TBO
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#define MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT 7
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namespace osgAnimation
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{
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class MorphGeometry;
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/// This class manage format for hardware morphing
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class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform
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{
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public:
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MorphTransformHardware();
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MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop);
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META_Object(osgAnimation,MorphTransformHardware);
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virtual void operator()(MorphGeometry&);
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inline void setShader( osg::Shader*s ) { _shader=s; }
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inline const osg::Shader * getShader() const { return _shader.get(); }
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inline osg::Shader * getShader() { return _shader.get(); }
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///texture unit reserved for morphtarget TBO default is 7
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void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
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unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
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protected:
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bool init(MorphGeometry&);
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osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
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osg::ref_ptr<osg::Shader> _shader;
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bool _needInit;
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unsigned int _reservedTextureUnit;
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};
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}
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#endif
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46
include/osgAnimation/MorphTransformSoftware
Normal file
46
include/osgAnimation/MorphTransformSoftware
Normal file
@@ -0,0 +1,46 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHTRANSFORM_SOFTWARE
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#define OSGANIMATION_MORPHTRANSFORM_SOFTWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/Bone>
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#include <osg/observer_ptr>
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namespace osgAnimation
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{
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class MorphGeometry;
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/// This class manage format for software morphing
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class OSGANIMATION_EXPORT MorphTransformSoftware : public MorphTransform
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{
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public:
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MorphTransformSoftware():_needInit(true) {}
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MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true) {}
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META_Object(osgAnimation,MorphTransformSoftware)
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bool init(MorphGeometry&);
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virtual void operator()(MorphGeometry&);
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protected:
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bool _needInit;
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};
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}
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#endif
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@@ -23,7 +23,6 @@
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namespace osgAnimation
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{
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// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
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class OSGANIMATION_EXPORT RigComputeBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
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{
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@@ -37,8 +36,8 @@ namespace osgAnimation
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META_Object(osgAnimation, RigComputeBoundingBoxCallback);
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void reset() { _computed = false; }
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virtual osg::BoundingBox computeBound(const osg::Drawable& drawable) const;
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protected:
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mutable bool _computed;
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@@ -57,40 +56,36 @@ namespace osgAnimation
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META_Object(osgAnimation, RigGeometry);
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void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
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const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
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VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
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inline void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
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inline const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get(); }
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inline VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get(); }
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const Skeleton* getSkeleton() const;
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Skeleton* getSkeleton();
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inline const Skeleton* getSkeleton() const { return _root.get(); }
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inline Skeleton* getSkeleton() { return _root.get(); }
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// will be used by the update callback to init correctly the rig mesh
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void setSkeleton(Skeleton*);
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inline void setSkeleton(Skeleton* root) { _root = root; }
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void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
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bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
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// this build the internal database about vertex influence and bones
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void buildVertexInfluenceSet();
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const VertexInfluenceSet& getVertexInfluenceSet() const;
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void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state; }
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bool getNeedToComputeMatrix() const { return _needToComputeMatrix; }
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void computeMatrixFromRootSkeleton();
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// set implementation of rig method
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void setRigTransformImplementation(RigTransform*);
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RigTransform* getRigTransformImplementation();
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const RigTransform* getRigTransformImplementation() const { return _rigTransformImplementation.get(); }
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inline RigTransform* getRigTransformImplementation() { return _rigTransformImplementation.get(); }
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inline void setRigTransformImplementation(RigTransform* rig) { _rigTransformImplementation = rig; }
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inline const RigTransform* getRigTransformImplementation() const { return _rigTransformImplementation.get(); }
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
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void update();
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void buildVertexInfluenceSet() { _rigTransformImplementation->prepareData(*this); }
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const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
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const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;
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osg::Geometry* getSourceGeometry();
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const osg::Geometry* getSourceGeometry() const;
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void setSourceGeometry(osg::Geometry* geometry);
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inline osg::Geometry* getSourceGeometry() { return _geometry.get(); }
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inline const osg::Geometry* getSourceGeometry() const { return _geometry.get(); }
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inline void setSourceGeometry(osg::Geometry* geometry) { _geometry = geometry; }
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void copyFrom(osg::Geometry& from);
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@@ -111,8 +106,6 @@ namespace osgAnimation
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osg::ref_ptr<osg::Geometry> _geometry;
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osg::ref_ptr<RigTransform> _rigTransformImplementation;
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VertexInfluenceSet _vertexInfluenceSet;
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osg::ref_ptr<VertexInfluenceMap> _vertexInfluenceMap;
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osg::Matrix _matrixFromSkeletonToGeometry;
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@@ -120,8 +113,7 @@ namespace osgAnimation
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osg::observer_ptr<Skeleton> _root;
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bool _needToComputeMatrix;
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};
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};
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struct UpdateRigGeometry : public osg::Drawable::UpdateCallback
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@@ -135,7 +127,8 @@ namespace osgAnimation
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META_Object(osgAnimation, UpdateRigGeometry);
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drw) {
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drw)
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{
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RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
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if(!geom)
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return;
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@@ -151,7 +144,7 @@ namespace osgAnimation
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osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeometry ( " << geom->getName() << " )" << std::endl;
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return;
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}
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geom->buildVertexInfluenceSet();
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geom->getRigTransformImplementation()->prepareData(*geom);
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geom->setSkeleton(finder._root.get());
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}
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@@ -161,7 +154,8 @@ namespace osgAnimation
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||||
if(geom->getNeedToComputeMatrix())
|
||||
geom->computeMatrixFromRootSkeleton();
|
||||
|
||||
if(geom->getSourceGeometry()) {
|
||||
if(geom->getSourceGeometry())
|
||||
{
|
||||
osg::Drawable::UpdateCallback * up = dynamic_cast<osg::Drawable::UpdateCallback*>(geom->getSourceGeometry()->getUpdateCallback());
|
||||
if(up)
|
||||
up->update(nv, geom->getSourceGeometry());
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_RIGTRANSFORM
|
||||
@@ -33,10 +33,31 @@ namespace osgAnimation
|
||||
|
||||
virtual void operator()(RigGeometry&) {}
|
||||
|
||||
/// to call manually when a skeleton is reacheable from the rig
|
||||
/// in order to prepare technic data before rendering
|
||||
virtual bool prepareData(RigGeometry&) { return true; }
|
||||
|
||||
protected:
|
||||
virtual ~RigTransform() {}
|
||||
|
||||
};
|
||||
class MorphGeometry;
|
||||
|
||||
class MorphTransform : public osg::Object
|
||||
{
|
||||
public:
|
||||
MorphTransform() {}
|
||||
MorphTransform(const MorphTransform& org, const osg::CopyOp& copyop):
|
||||
osg::Object(org, copyop) {}
|
||||
|
||||
META_Object(osgAnimation,MorphTransform)
|
||||
|
||||
virtual void operator()(MorphGeometry&) {}
|
||||
|
||||
protected:
|
||||
virtual ~MorphTransform() {}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -22,6 +23,8 @@
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Array>
|
||||
|
||||
#define RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED 11
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class RigGeometry;
|
||||
@@ -37,54 +40,42 @@ namespace osgAnimation
|
||||
|
||||
META_Object(osgAnimation,RigTransformHardware);
|
||||
|
||||
typedef osg::Matrix MatrixType;
|
||||
typedef osgAnimation::Bone BoneType;
|
||||
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
|
||||
typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
|
||||
typedef std::map<std::string, int> BoneNamePaletteIndex;
|
||||
|
||||
typedef std::vector<osg::ref_ptr<Bone> > BonePalette;
|
||||
typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
|
||||
typedef std::vector<osg::Matrix> MatrixPalette;
|
||||
struct IndexWeightEntry
|
||||
{
|
||||
int _boneIndex;
|
||||
float _boneWeight;
|
||||
IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
|
||||
IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
|
||||
int getIndex() const { return _boneIndex; }
|
||||
float getWeight() const { return _boneWeight; }
|
||||
};
|
||||
typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
|
||||
|
||||
///set the first Vertex Attribute Array index of the rig generated by this technic (default:11)
|
||||
void setFirstVertexAttributeTarget(unsigned int i) { _minAttribIndex=i; }
|
||||
unsigned int getFirstVertexAttributeTarget()const { return _minAttribIndex; }
|
||||
|
||||
void setShader(osg::Shader* shader) { _shader = shader; }
|
||||
const osg::Shader* getShader() const { return _shader.get(); }
|
||||
osg::Shader* getShader() { return _shader.get(); }
|
||||
|
||||
osg::Vec4Array* getVertexAttrib(int index);
|
||||
int getNumVertexAttrib();
|
||||
osg::Vec4Array* getVertexAttrib(unsigned int index);
|
||||
unsigned int getNumVertexAttrib() const { return _boneWeightAttribArrays.size(); }
|
||||
|
||||
const unsigned int &getNumBonesPerVertex() const { return _bonesPerVertex; }
|
||||
const unsigned int &getNumVertexes() const { return _nbVertices; }
|
||||
|
||||
const BoneNamePaletteIndex& getBoneNameToPalette() { return _boneNameToPalette; }
|
||||
const BonePalette& getBonePalette() { return _bonePalette; }
|
||||
osg::Uniform* getMatrixPaletteUniform() { return _uniformMatrixPalette.get(); }
|
||||
|
||||
osg::Uniform* getMatrixPaletteUniform();
|
||||
void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
|
||||
|
||||
int getNumBonesPerVertex() const;
|
||||
int getNumVertexes() const;
|
||||
|
||||
bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
|
||||
|
||||
// update rig if needed
|
||||
virtual void operator()(RigGeometry&);
|
||||
void setShader(osg::Shader*);
|
||||
|
||||
const BoneNamePaletteIndex& getBoneNameToPalette() {
|
||||
return _boneNameToPalette;
|
||||
}
|
||||
// init/reset animations data
|
||||
virtual bool prepareData(RigGeometry& );
|
||||
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
unsigned int _bonesPerVertex;
|
||||
unsigned int _nbVertices;
|
||||
|
||||
BoneWeightAttribList createVertexAttribList();
|
||||
osg::Uniform* createVertexUniform();
|
||||
|
||||
int _bonesPerVertex;
|
||||
int _nbVertexes;
|
||||
VertexIndexWeightList _vertexIndexMatrixWeightList;
|
||||
BonePalette _bonePalette;
|
||||
BoneNamePaletteIndex _boneNameToPalette;
|
||||
BoneWeightAttribList _boneWeightAttribArrays;
|
||||
@@ -92,6 +83,13 @@ namespace osgAnimation
|
||||
osg::ref_ptr<osg::Shader> _shader;
|
||||
|
||||
bool _needInit;
|
||||
unsigned int _minAttribIndex;
|
||||
bool buildPalette(const BoneMap& boneMap,const RigGeometry& rig);
|
||||
|
||||
//on first update
|
||||
virtual bool init(RigGeometry& );
|
||||
|
||||
std::vector<IndexWeightList> _perVertexInfluences;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -36,36 +37,49 @@ namespace osgAnimation
|
||||
META_Object(osgAnimation,RigTransformSoftware)
|
||||
|
||||
virtual void operator()(RigGeometry&);
|
||||
//to call when a skeleton is reacheable from the rig to prepare technic data
|
||||
virtual bool prepareData(RigGeometry&);
|
||||
|
||||
class BoneWeight
|
||||
typedef std::pair<unsigned int, float> LocalBoneIDWeight;
|
||||
class BonePtrWeight: LocalBoneIDWeight
|
||||
{
|
||||
public:
|
||||
BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
|
||||
const Bone* getBone() const { return _bone.get(); }
|
||||
float getWeight() const { return _weight; }
|
||||
void setWeight(float w) { _weight = w; }
|
||||
BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone) {}
|
||||
BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()) {}
|
||||
inline const float & getWeight() const { return second; }
|
||||
inline void setWeight(float b) { second=b; }
|
||||
inline const unsigned int & getBoneID() const { return first; }
|
||||
inline void setBoneID(unsigned int b) { first=b; }
|
||||
inline bool operator< (const BonePtrWeight &b1) const {
|
||||
if (second > b1.second) return true;
|
||||
if (second < b1.second) return false;
|
||||
return (first > b1.first);
|
||||
}
|
||||
///set Bone pointer
|
||||
inline const Bone * getBonePtr() const { return _boneptr.get(); }
|
||||
inline void setBonePtr(Bone*b) { _boneptr=b; }
|
||||
protected:
|
||||
osg::observer_ptr<Bone> _bone;
|
||||
float _weight;
|
||||
osg::observer_ptr< Bone > _boneptr;
|
||||
};
|
||||
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
typedef std::vector<int> VertexList;
|
||||
typedef std::vector<BonePtrWeight> BonePtrWeightList;
|
||||
|
||||
class UniqBoneSetVertexSet
|
||||
/// map a set of boneinfluence to a list of vertex indices sharing this set
|
||||
class VertexGroup
|
||||
{
|
||||
public:
|
||||
BoneWeightList& getBones() { return _bones; }
|
||||
VertexList& getVertexes() { return _vertexes; }
|
||||
inline BonePtrWeightList& getBoneWeights() { return _boneweights; }
|
||||
|
||||
void resetMatrix()
|
||||
inline IndexList& getVertices() { return _vertexes; }
|
||||
|
||||
inline void resetMatrix()
|
||||
{
|
||||
_result.set(0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
|
||||
inline void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
|
||||
{
|
||||
osg::Matrix m = invBindMatrix * matrix;
|
||||
osg::Matrix::value_type* ptr = m.ptr();
|
||||
@@ -86,20 +100,19 @@ namespace osgAnimation
|
||||
ptrresult[13] += ptr[13] * weight;
|
||||
ptrresult[14] += ptr[14] * weight;
|
||||
}
|
||||
void computeMatrixForVertexSet()
|
||||
inline void computeMatrixForVertexSet()
|
||||
{
|
||||
if (_bones.empty())
|
||||
if (_boneweights.empty())
|
||||
{
|
||||
osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
|
||||
osg::notify(osg::WARN) << this << " RigTransformSoftware::VertexGroup no bones found" << std::endl;
|
||||
_result = osg::Matrix::identity();
|
||||
return;
|
||||
}
|
||||
resetMatrix();
|
||||
|
||||
int size = _bones.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
for(BonePtrWeightList::iterator bwit=_boneweights.begin(); bwit!=_boneweights.end(); ++bwit )
|
||||
{
|
||||
const Bone* bone = _bones[i].getBone();
|
||||
const Bone* bone = bwit->getBonePtr();
|
||||
if (!bone)
|
||||
{
|
||||
osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
|
||||
@@ -107,68 +120,67 @@ namespace osgAnimation
|
||||
}
|
||||
const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
|
||||
const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
|
||||
osg::Matrix::value_type w = _bones[i].getWeight();
|
||||
osg::Matrix::value_type w = bwit->getWeight();
|
||||
accummulateMatrix(invBindMatrix, matrix, w);
|
||||
}
|
||||
}
|
||||
const osg::Matrix& getMatrix() const { return _result;}
|
||||
void normalize();
|
||||
inline const osg::Matrix& getMatrix() const { return _result; }
|
||||
protected:
|
||||
BoneWeightList _bones;
|
||||
VertexList _vertexes;
|
||||
BonePtrWeightList _boneweights;
|
||||
IndexList _vertexes;
|
||||
osg::Matrix _result;
|
||||
};
|
||||
|
||||
|
||||
|
||||
template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
template <class V>
|
||||
inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
{
|
||||
// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
|
||||
int size = _boneSetVertexSet.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
|
||||
{
|
||||
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
|
||||
VertexGroup& uniq = *itvg;
|
||||
uniq.computeMatrixForVertexSet();
|
||||
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
|
||||
|
||||
const VertexList& vertexes = uniq.getVertexes();
|
||||
int vertexSize = vertexes.size();
|
||||
for (int j = 0; j < vertexSize; j++)
|
||||
const IndexList& vertexes = uniq.getVertices();
|
||||
for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
|
||||
{
|
||||
int idx = vertexes[j];
|
||||
dst[idx] = src[idx] * matrix;
|
||||
dst[*vertIDit] = src[*vertIDit] * matrix;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
template <class V>
|
||||
inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
|
||||
{
|
||||
int size = _boneSetVertexSet.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
|
||||
{
|
||||
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
|
||||
VertexGroup& uniq = *itvg;
|
||||
uniq.computeMatrixForVertexSet();
|
||||
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
|
||||
|
||||
const VertexList& vertexes = uniq.getVertexes();
|
||||
int vertexSize = vertexes.size();
|
||||
for (int j = 0; j < vertexSize; j++)
|
||||
const IndexList& vertexes = uniq.getVertices();
|
||||
for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
|
||||
{
|
||||
int idx = vertexes[j];
|
||||
dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);
|
||||
dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
bool init(RigGeometry&);
|
||||
void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence);
|
||||
std::vector<UniqBoneSetVertexSet> _boneSetVertexSet;
|
||||
|
||||
bool _needInit;
|
||||
|
||||
virtual bool init(RigGeometry&);
|
||||
|
||||
std::map<std::string,bool> _invalidInfluence;
|
||||
|
||||
typedef std::vector<VertexGroup> VertexGroupList;
|
||||
VertexGroupList _uniqVertexGroupList;
|
||||
|
||||
void buildMinimumUpdateSet(const RigGeometry&rig );
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
|
||||
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
@@ -23,22 +24,31 @@
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
class Skeleton;
|
||||
|
||||
// first is vertex index, and second the weight, the
|
||||
typedef std::pair<int, float> VertexIndexWeight;
|
||||
typedef std::vector<VertexIndexWeight> VertexList;
|
||||
class OSGANIMATION_EXPORT VertexInfluence : public VertexList
|
||||
// first is bonename, and second the weight
|
||||
typedef std::pair<std::string, float> BoneWeight;
|
||||
// first is vertex index, and second the weight
|
||||
typedef std::pair<unsigned int, float> VertexIndexWeight;
|
||||
// list of IndexWeight
|
||||
typedef std::vector<VertexIndexWeight> IndexWeightList;
|
||||
// list of IndexWeight
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
// list of Index
|
||||
typedef std::vector<unsigned int> IndexList;
|
||||
|
||||
//Bone influence list
|
||||
class OSGANIMATION_EXPORT VertexInfluence : public IndexWeightList
|
||||
{
|
||||
public:
|
||||
const std::string& getName() const { return _name;}
|
||||
void setName(const std::string& name) { _name = name;}
|
||||
|
||||
const std::string& getName() const { return _name; }
|
||||
void setName(const std::string& name) { _name = name; }
|
||||
protected:
|
||||
// the name is the bone to link to
|
||||
std::string _name;
|
||||
};
|
||||
|
||||
class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object
|
||||
class VertexInfluenceMap : public std::map<std::string, VertexInfluence>, public osg::Object
|
||||
{
|
||||
public:
|
||||
META_Object(osgAnimation, VertexInfluenceMap);
|
||||
@@ -46,61 +56,32 @@ namespace osgAnimation
|
||||
VertexInfluenceMap() {}
|
||||
VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
|
||||
std::map<std::string, VertexInfluence>(org),
|
||||
osg::Object(org, copyop)
|
||||
{}
|
||||
};
|
||||
osg::Object(org, copyop) {}
|
||||
|
||||
///normalize per vertex weights given numvert of the attached mesh
|
||||
void normalize(unsigned int numvert);
|
||||
|
||||
// this class manage VertexInfluence database by mesh
|
||||
// reference bones per vertex ...
|
||||
class OSGANIMATION_EXPORT VertexInfluenceSet
|
||||
{
|
||||
public:
|
||||
typedef std::vector<VertexInfluence> BoneToVertexList;
|
||||
///remove weakest influences in order to fit targetted numbonepervertex
|
||||
void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
|
||||
|
||||
class BoneWeight
|
||||
//compute PerVertexInfluenceList
|
||||
void computePerVertexInfluenceList(std::vector<BoneWeightList>& perVertexInfluenceList, unsigned int numvert) const;
|
||||
|
||||
/// map a set of boneinfluence to a list of vertex indices sharing this set
|
||||
class VertexGroup: public std::pair<BoneWeightList, IndexList>
|
||||
{
|
||||
public:
|
||||
BoneWeight(const std::string& name, float weight) : _boneName(name), _weight(weight) {}
|
||||
const std::string& getBoneName() const { return _boneName; }
|
||||
float getWeight() const { return _weight; }
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
bool operator==(const BoneWeight& b) const { return (_boneName == b.getBoneName() && _weight == b.getWeight()); }
|
||||
protected:
|
||||
std::string _boneName;
|
||||
float _weight;
|
||||
inline const BoneWeightList& getBoneWeights() const { return first; }
|
||||
inline void setBoneWeights( BoneWeightList& o ) { first=o; }
|
||||
inline IndexList& vertIDs() { return second; }
|
||||
};
|
||||
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
typedef std::map<int,BoneWeightList> VertexIndexToBoneWeightMap;
|
||||
/// compute the minimal VertexGroup Set in which vertices shares the same influence set
|
||||
void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert) const;
|
||||
|
||||
class UniqVertexSetToBoneSet
|
||||
{
|
||||
public:
|
||||
void setBones(BoneWeightList& bones) { _bones = bones;}
|
||||
const BoneWeightList& getBones() const { return _bones;}
|
||||
std::vector<int>& getVertexes() { return _vertexes;}
|
||||
const std::vector<int>& getVertexes() const { return _vertexes;}
|
||||
protected:
|
||||
std::vector<int> _vertexes;
|
||||
BoneWeightList _bones; // here we could limit matrix operation by caching (weight * matrix)
|
||||
};
|
||||
|
||||
typedef std::vector<UniqVertexSetToBoneSet> UniqVertexSetToBoneSetList;
|
||||
|
||||
const UniqVertexSetToBoneSetList& getUniqVertexSetToBoneSetList() const { return _uniqVertexSetToBoneSet;}
|
||||
void addVertexInfluence(const VertexInfluence& v);
|
||||
void buildVertex2BoneList();
|
||||
void buildUniqVertexSetToBoneSetList();
|
||||
void clear();
|
||||
|
||||
const VertexIndexToBoneWeightMap& getVertexToBoneList() const;
|
||||
protected:
|
||||
BoneToVertexList _bone2Vertexes;
|
||||
VertexIndexToBoneWeightMap _vertex2Bones;
|
||||
UniqVertexSetToBoneSetList _uniqVertexSetToBoneSet;
|
||||
//Experimental removal of unexpressed bone from the skeleton
|
||||
void removeUnexpressedBones(Skeleton &skel) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user