add Extensions
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@@ -182,7 +182,6 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;
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unsigned int contextID;
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float glVersion;
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float glslLanguageVersion;
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@@ -310,7 +309,9 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glPatchParameterfv)( GLenum pname, const GLfloat* values );
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void (GL_APIENTRY * glGetUniformuiv)( GLuint program, GLint location, GLuint* params );
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void (GL_APIENTRY * glBindFragDataLocation)( GLuint program, GLuint color, const GLchar* name );
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GLint (GL_APIENTRY * glGetFragDataLocation)( GLuint program, const GLchar* name );
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void (GL_APIENTRY * glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
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GLint (GL_APIENTRY * glGetFragDataIndex) (GLuint program, const GLchar * name);
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GLint (GL_APIENTRY * glGetFragDataLocation)( GLuint program, const GLchar* name);
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void (GL_APIENTRY * glUniform1ui)( GLint location, GLuint v0 );
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void (GL_APIENTRY * glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
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void (GL_APIENTRY * glUniform3ui)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
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@@ -450,6 +451,8 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glGenQueries) (GLsizei n, GLuint *ids);
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void (GL_APIENTRY * glBeginQuery) (GLenum target, GLuint id);
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void (GL_APIENTRY * glEndQuery) (GLenum target);
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void (GL_APIENTRY * glBeginQueryIndexed) (GLenum target, GLuint index, GLuint id);
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void (GL_APIENTRY * glEndQueryIndexed) (GLenum target, GLuint index);
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void (GL_APIENTRY * glQueryCounter) (GLuint id, GLenum target);
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GLboolean (GL_APIENTRY * glIsQuery) (GLuint id);
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void (GL_APIENTRY * glDeleteQueries) (GLsizei n, const GLuint *ids);
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@@ -525,6 +528,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glTexParameterIuiv) (GLenum target, GLenum pname, const GLuint* data);
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void (GL_APIENTRY * glBindImageTexture) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
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// Texture3D extensions
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bool isTexture3DSupported;
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bool isTexture3DFast;
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@@ -537,6 +541,8 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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void (GL_APIENTRY * glCompressedTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
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void (GL_APIENTRY *glTexImage3DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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void (GL_APIENTRY *glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat *val);
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// Texture2DArray extensions
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bool isTexture2DArraySupported;
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@@ -690,6 +696,25 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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// MultiDrawArrays
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void (GL_APIENTRY * glMultiDrawArrays) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
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void (GL_APIENTRY * glMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
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void (GL_APIENTRY * glMultiDrawElementsBaseVertex) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
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void (GL_APIENTRY * glDrawRangeElements) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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void (GL_APIENTRY * glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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void (GL_APIENTRY * glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices,GLsizei primcount, GLint basevertex);
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void (GL_APIENTRY * glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
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void (GL_APIENTRY * glProvokingVertex) (GLenum mode);
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void (GL_APIENTRY * glBeginConditionalRender) (GLuint id, GLenum mode);
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void (GL_APIENTRY * glEndConditionalRender) (void);
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void (GL_APIENTRY *glDrawArraysInstancedBaseInstance) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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void (GL_APIENTRY * glDrawElementsInstancedBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
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void (GL_APIENTRY *glDrawElementsInstancedBaseVertexBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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// ViewportArray
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bool isViewportArraySupported;
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