From Marco Jez, hack/fix for VS compile/link problems related to STL containers.
This commit is contained in:
@@ -42,33 +42,6 @@
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# define OSG_EXPORT
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#endif
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// export template instances for basic types
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#if (_MSC_VER >= 1300) && !defined( OSG_LIBRARY_STATIC )
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#include <vector>
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#if defined( OSG_LIBRARY )
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template class __declspec(dllexport) std::allocator<int>; // GLsizei
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template class __declspec(dllexport) std::vector<int, std::allocator<int> >; // GLsizei
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template class __declspec(dllexport) std::allocator<unsigned char>; // GLubyte
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template class __declspec(dllexport) std::vector<unsigned char, std::allocator<unsigned char> >; // GLubyte
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template class __declspec(dllexport) std::allocator<unsigned short>; // GLushort
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template class __declspec(dllexport) std::vector<unsigned short, std::allocator<unsigned short> >; // GLushort
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template class __declspec(dllexport) std::allocator<unsigned int>; // GLuint
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template class __declspec(dllexport) std::vector<unsigned int, std::allocator<unsigned int> >; // GLuint
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#else
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#pragma warning ( push )
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#pragma warning ( disable : 4231 )
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extern template class __declspec(dllimport) std::allocator<int>; // GLsizei
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extern template class __declspec(dllimport) std::vector<int, std::allocator<int> >; // GLsizei
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extern template class __declspec(dllimport) std::allocator<unsigned char>; // GLubyte
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extern template class __declspec(dllimport) std::vector<unsigned char, std::allocator<unsigned char> >; // GLubyte
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extern template class __declspec(dllimport) std::allocator<unsigned short>; // GLushort
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extern template class __declspec(dllimport) std::vector<unsigned short, std::allocator<unsigned short> >; // GLushort
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extern template class __declspec(dllimport) std::allocator<unsigned int>; // GLuint
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extern template class __declspec(dllimport) std::vector<unsigned int, std::allocator<unsigned int> >; // GLuint
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#pragma warning ( pop )
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#endif
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#endif
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// set up define for whether member templates are supported by VisualStudio compilers.
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#ifdef _MSC_VER
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# if (_MSC_VER >= 1300)
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@@ -25,6 +25,60 @@
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namespace osg {
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// ******************************** HACK **********************************
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// Following classes are needed by VC++ in order to avoid linking errors due
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// to multiply defined member functions. Classes that would normally derive
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// from std::vector<T> (and that are exported via OSG_EXPORT) should derive
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// from one of these classes instead.
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//
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// NOTE: to keep the interface consistent and avoid breaking introspection
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// wrappers, this hack was deliberately made not Microsoft-specific
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// even though other compilers like GCC actually don't need that.
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//
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// Marco Jez, Dec 2005
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class VectorGLsizei: public std::vector<GLsizei>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLsizei(): vector_type() {}
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VectorGLsizei(const VectorGLsizei ©): vector_type(copy) {}
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VectorGLsizei(GLsizei* beg, GLsizei* end): vector_type(beg, end) {}
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explicit VectorGLsizei(VectorGLsizei::size_type n): vector_type(n) {}
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};
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class VectorGLubyte: public std::vector<GLubyte>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLubyte(): vector_type() {}
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VectorGLubyte(const VectorGLubyte ©): vector_type(copy) {}
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VectorGLubyte(GLubyte* beg, GLubyte* end): vector_type(beg, end) {}
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explicit VectorGLubyte(VectorGLubyte::size_type n): vector_type(n) {}
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};
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class VectorGLushort: public std::vector<GLushort>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLushort(): vector_type() {}
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VectorGLushort(const VectorGLushort ©): vector_type(copy) {}
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VectorGLushort(GLushort* beg, GLushort* end): vector_type(beg, end) {}
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explicit VectorGLushort(VectorGLushort::size_type n): vector_type(n) {}
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};
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class VectorGLuint: public std::vector<GLuint>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorGLuint(): vector_type() {}
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VectorGLuint(const VectorGLuint ©): vector_type(copy) {}
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VectorGLuint(GLuint* beg, GLuint* end): vector_type(beg, end) {}
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explicit VectorGLuint(VectorGLuint::size_type n): vector_type(n) {}
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};
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// **************************************************************************
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class State;
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class PrimitiveFunctor
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{
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@@ -252,11 +306,11 @@ class OSG_EXPORT DrawArrays : public PrimitiveSet
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GLsizei _count;
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};
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class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public std::vector<GLsizei>
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class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorGLsizei
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{
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public:
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typedef std::vector<GLsizei> vector_type;
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typedef VectorGLsizei vector_type;
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DrawArrayLengths(GLenum mode=0):
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PrimitiveSet(DrawArrayLengthsPrimitiveType,mode),
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@@ -327,11 +381,11 @@ class OSG_EXPORT DrawArrayLengths : public PrimitiveSet, public std::vector<GLsi
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GLint _first;
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};
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class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public std::vector<GLubyte>
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class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorGLubyte
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{
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public:
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typedef std::vector<GLubyte> vector_type;
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typedef VectorGLubyte vector_type;
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DrawElementsUByte(GLenum mode=0):
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PrimitiveSet(DrawElementsUBytePrimitiveType,mode) {}
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@@ -378,11 +432,11 @@ class OSG_EXPORT DrawElementsUByte : public PrimitiveSet, public std::vector<GLu
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};
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class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public std::vector<GLushort>
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class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorGLushort
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{
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public:
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typedef std::vector<GLushort> vector_type;
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typedef VectorGLushort vector_type;
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DrawElementsUShort(GLenum mode=0):
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PrimitiveSet(DrawElementsUShortPrimitiveType,mode) {}
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@@ -432,11 +486,11 @@ class OSG_EXPORT DrawElementsUShort : public PrimitiveSet, public std::vector<GL
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mutable GLObjectList _vboList;
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};
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class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public std::vector<GLuint>
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class OSG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorGLuint
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{
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public:
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typedef std::vector<GLuint> vector_type;
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typedef VectorGLuint vector_type;
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DrawElementsUInt(GLenum mode=0):
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PrimitiveSet(DrawElementsUIntPrimitiveType,mode) {}
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@@ -23,13 +23,29 @@
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namespace osgText {
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// ******************************** HACK **********************************
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// Following class is needed to work around a DLL export problem. See file
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// include/osg/PrimitiveSet for details.
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class VectorUInt: public std::vector<unsigned int>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorUInt(): vector_type() {}
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VectorUInt(const VectorUInt ©): vector_type(copy) {}
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VectorUInt(unsigned int* beg, unsigned int* end): vector_type(beg, end) {}
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explicit VectorUInt(VectorUInt::size_type n): vector_type(n) {}
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};
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// **************************************************************************
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class Text;
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class OSGTEXT_EXPORT String : public osg::Referenced, public std::vector<unsigned int>
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class OSGTEXT_EXPORT String : public osg::Referenced, public VectorUInt
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{
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public:
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typedef std::vector<unsigned int> vector_type;
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typedef VectorUInt vector_type;
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/**
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* Types of string encodings supported
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