Ported all the render to texture examples across to using the new osg::CameraNode.

Added support for texture cube maps in FBO + CameraNode.
This commit is contained in:
Robert Osfield
2005-07-19 16:30:55 +00:00
parent 5c9bd792a3
commit 8dd013171c
23 changed files with 786 additions and 709 deletions

View File

@@ -15,9 +15,9 @@
using namespace osg;
FrontFace::FrontFace()
FrontFace::FrontFace(Mode face)
{
_mode = COUNTER_CLOCKWISE;
_mode = face;
}