Ported all the render to texture examples across to using the new osg::CameraNode.
Added support for texture cube maps in FBO + CameraNode.
This commit is contained in:
@@ -15,9 +15,9 @@
|
||||
|
||||
using namespace osg;
|
||||
|
||||
FrontFace::FrontFace()
|
||||
FrontFace::FrontFace(Mode face)
|
||||
{
|
||||
_mode = COUNTER_CLOCKWISE;
|
||||
_mode = face;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user