Removed the redundent relaseGLObjects() method declerations
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@@ -82,12 +82,6 @@ class OSG_EXPORT NodeCallback : public virtual Object {
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}
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}
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}
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/** release OpenGL objects in specified graphics context if State
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object is passed, otherwise release OpenGL objexts for all graphics context if
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State object pointer NULL.*/
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virtual void releaseGLObjects(State* =0) const {}
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public:
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