Added LEFT_EYE and RIGHT_EYE stereo to osg::DisplaySettings/osgUtil::SceneView
Renamed LODBias to LODScale.
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@@ -66,8 +66,8 @@ class SG_EXPORT CullStack
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/** Returns the current CullingMode.*/
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CullingMode getCullingMode() const { return _cullingMode; }
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void setLODBias(float bias) { _LODBias = bias; }
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float getLODBias() const { return _LODBias; }
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void setLODScale(float bias) { _LODScale = bias; }
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float getLODScale() const { return _LODScale; }
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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@@ -163,7 +163,7 @@ class SG_EXPORT CullStack
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void popCullingSet();
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CullingMode _cullingMode;
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float _LODBias;
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float _LODScale;
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float _smallFeatureCullingPixelSize;
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// base set of shadow volume occluder to use in culling.
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