Added osg::CameraView to help application/modellers position their cameras in scenes. Note,

CameraView is *not* a camera, it isn't an active object, but a passive one that
camera must track each frame to following the path of the CameraView.
This commit is contained in:
Robert Osfield
2005-10-04 13:41:20 +00:00
parent ff9ace16b4
commit 8e9ffd09af
4 changed files with 167 additions and 0 deletions

53
src/osg/CameraView.cpp Normal file
View File

@@ -0,0 +1,53 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/CameraView>
using namespace osg;
CameraView::CameraView():
_fieldOfView(60.0),
_fieldOfViewMode(VERTICAL),
_focalLength(0.0)
{
}
bool CameraView::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
{
matrix.preMult(osg::Matrix::rotate(_attitude)*
osg::Matrix::translate(_position));
}
else // absolute
{
matrix = osg::Matrix::rotate(_attitude)*
osg::Matrix::translate(_position);
}
return true;
}
bool CameraView::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
{
matrix.postMult(osg::Matrix::translate(-_position)*
osg::Matrix::rotate(_attitude.inverse()));
}
else // absolute
{
matrix = osg::Matrix::translate(-_position)*
osg::Matrix::rotate(_attitude.inverse());
}
return true;
}

View File

@@ -16,6 +16,7 @@ CXXFILES =\
BoundingSphere.cpp\
BufferObject.cpp\
CameraNode.cpp\
CameraView.cpp\
ClearNode.cpp\
ClipNode.cpp\
ClipPlane.cpp\