Changed the slide coordinates system so that the bottom left hand corner of the
slide is 0,0,0 and the top right is 1,1,0, and the eye point is at the appex of a frustum at x,y,1.
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@@ -383,12 +383,12 @@ void SlideShowConstructor::addModel(const std::string& filename, CoordinateFrame
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if (coordinate_frame==SLIDE)
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{
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osg::Vec3 pos(_slideWidth*position.x(),
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_slideDistance*position.y(),
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_slideHeight*position.z());
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osg::Vec3 pos = (_slideOrigin+osg::Vec3(_slideWidth*position.x(),0.0f,_slideHeight*position.y()))*(1.0f-position.z());
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const osg::BoundingSphere& bs = model->getBound();
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float model_scale = scale*_slideHeight*0.7f/bs.radius();
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float model_scale = scale*_slideHeight*(1.0f-position.z())*0.7f/bs.radius();
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setDataVariance(osg::Object::STATIC);
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@@ -416,11 +416,14 @@ void SlideShowConstructor::addModel(const std::string& filename, CoordinateFrame
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}
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else
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{
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osg::Matrix matrix(osg::Matrix::scale(1.0f/scale,1.0f/scale,1.0f/scale)*
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osg::Matrix::rotate(osg::DegreesToRadians(rotate[0]),rotate[1],rotate[2],rotate[3])*
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osg::Matrix::translate(position));
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setDataVariance(osg::Object::STATIC);
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transform->setMatrix(osg::Matrix::translate(-position)*
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osg::Matrix::scale(scale,scale,scale)*
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osg::Matrix::rotate(osg::DegreesToRadians(rotate[0]),rotate[1],rotate[2],rotate[3]));
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transform->setMatrix(osg::Matrix::inverse(matrix));
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transform->addChild(model);
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@@ -586,6 +589,7 @@ void SlideShowConstructor::addModelWithCameraPath(const std::string& filename, C
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{
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osg::MatrixTransform* animation_transform = new osg::MatrixTransform;
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animation_transform->setDataVariance(osg::Object::DYNAMIC);
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animation_transform->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
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osg::AnimationPathCallback* apc = new osg::AnimationPathCallback(animation);
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apc->setUseInverseMatrix(true);
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@@ -593,14 +597,16 @@ void SlideShowConstructor::addModelWithCameraPath(const std::string& filename, C
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animation_transform->setUpdateCallback(apc);
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animation_transform->addChild(transform);
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osg::MatrixTransform* orientation_transform = new osg::MatrixTransform;
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orientation_transform->setDataVariance(osg::Object::STATIC);
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orientation_transform->addChild(animation_transform);
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//orientation_transform->setMatrix(osg::Matrix::rotate(osg::DegreesToRadians(-00.0f),0.0f,1.0f,0.0f));
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orientation_transform->setMatrix(osg::Matrix::inverse(osg::Matrix::lookAt(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1.0,0.0),osg::Vec3(0.0,0.0,1.0))));
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_currentLayer->addChild(animation_transform);
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_currentLayer->addChild(orientation_transform);
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// osg::MatrixTransform* orientation_transform = new osg::MatrixTransform;
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// orientation_transform->setDataVariance(osg::Object::STATIC);
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// orientation_transform->addChild(animation_transform);
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//
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// //orientation_transform->setMatrix(osg::Matrix::rotate(osg::DegreesToRadians(-00.0f),0.0f,1.0f,0.0f));
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// orientation_transform->setMatrix(osg::Matrix::inverse(osg::Matrix::lookAt(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1.0,0.0),osg::Vec3(0.0,0.0,1.0))));
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//
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// _currentLayer->addChild(orientation_transform);
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}
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else
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