Added osg::TextureCubeMap. submission from Brede Johansen.
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@@ -77,6 +77,20 @@ void TexGen::apply(State&) const
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// note, R & Q will be disabled so R&Q settings won't
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// have an effect, see above comment in enable(). RO.
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}
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else if (_mode == NORMAL_MAP)
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{
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glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, _mode );
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glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, _mode );
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glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, _mode );
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// glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, _mode );
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}
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else if (_mode == REFLECTION_MAP)
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{
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glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, _mode );
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glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, _mode );
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glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, _mode );
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// glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, _mode );
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}
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else // SPHERE_MAP
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{
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