Removed include/osg/Types header defining osg::ubyte, osg::ushort etc. Changed
any reference to these in the distribution across to using unsigned char, unsigned short etc. This has been done to keep the OSG code more opaque to what types are.
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@@ -1,6 +1,5 @@
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#include "GliderManipulator.h"
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#include <osg/Types>
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#include <osg/Notify>
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using namespace osg;
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@@ -1,5 +1,4 @@
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#include "TestManipulator.h"
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#include <osg/Types>
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#include <osg/Notify>
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using namespace osg;
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@@ -63,7 +63,7 @@ class Texture2DCallback : public osg::NodeCallback
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osg::ref_ptr<osg::Texture2D> _texture;
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std::vector<osg::Texture2D::FilterMode> _filterRange;
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osg::uint _currPos;
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unsigned int _currPos;
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double _prevTime;
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};
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