Removed include/osg/Types header defining osg::ubyte, osg::ushort etc. Changed
any reference to these in the distribution across to using unsigned char, unsigned short etc. This has been done to keep the OSG code more opaque to what types are.
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@@ -27,7 +27,7 @@ using namespace osg;
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// by completely deleted once the appropriate OpenGL context
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// is set.
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typedef std::vector<GLuint> TextureObjectVector;
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typedef std::map<osg::uint,TextureObjectVector> DeletedTextureObjectCache;
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typedef std::map<unsigned int,TextureObjectVector> DeletedTextureObjectCache;
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static DeletedTextureObjectCache s_deletedTextureObjectCache;
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