Fixed shadows warnings
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@@ -65,8 +65,8 @@ void Text3D::accept(osg::PrimitiveFunctor& pf) const
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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LineRenderInfo::const_iterator it, line_end = itLine->end();
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for (it = itLine->begin(); it!=line_end; ++it)
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{
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osg::Vec3Array* vertices = it->_glyphGeometry->getVertexArray();
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@@ -601,12 +601,12 @@ void Text3D::renderPerGlyph(osg::State & state) const
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Matrix matrix(original_modelview);
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@@ -677,12 +677,12 @@ void Text3D::renderPerFace(osg::State & state) const
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else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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@@ -703,11 +703,11 @@ void Text3D::renderPerFace(osg::State & state) const
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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// ** render all wall face of the text
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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@@ -736,11 +736,11 @@ void Text3D::renderPerFace(osg::State & state) const
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if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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}
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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