Ported across Viewer's to use osgUtil::GLObjectOperation, added second option
in GLObjectOperation to handle cases when no subgraph is registered, in these case the code now compile all Camera subgraphs.
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@@ -117,6 +117,8 @@ class OSGUTIL_EXPORT GLObjectsOperation : public osg::GraphicsOperation
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{
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public:
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GLObjectsOperation(GLObjectsVisitor::Mode mode = GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|GLObjectsVisitor::CHECK_BLACK_LISTED_MODES);
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GLObjectsOperation(osg::Node* subgraph, GLObjectsVisitor::Mode mode = GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|GLObjectsVisitor::CHECK_BLACK_LISTED_MODES);
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virtual void operator () (osg::GraphicsContext* context);
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