readd VertexInfluence whenever it's bad named and kinda useless

This commit is contained in:
Julien Valentin
2017-08-30 15:13:54 +02:00
parent 6d1193ee70
commit 8fad310ce1
7 changed files with 34 additions and 18 deletions

View File

@@ -135,7 +135,9 @@ void initVertexMap(osgAnimation::Bone* b0,
osg::Vec3Array* array)
{
osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
(*vim)[b0->getName()].setName(b0->getName());
(*vim)[b1->getName()].setName(b1->getName());
(*vim)[b2->getName()].setName(b2->getName());
for (int i = 0; i < (int)array->size(); i++)
{
float val = (*array)[i][0];