Added asUpdate/Cull/EventVisitor and asCamera/asDrawable to osg::Object and usage of these within the code base to avoid dynamic_cast<> usage.
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@@ -135,7 +135,7 @@ void osgParticle::ParticleSystem::update(double dt, osg::NodeVisitor& nv)
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if (_sortMode != NO_SORT)
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{
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// sort particles
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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osgUtil::CullVisitor* cv = nv.asCullVisitor();
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if (cv)
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{
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osg::Matrixd modelview = *(cv->getModelViewMatrix());
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