Added asUpdate/Cull/EventVisitor and asCamera/asDrawable to osg::Object and usage of these within the code base to avoid dynamic_cast<> usage.
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@@ -84,7 +84,7 @@ void ShadowTechnique::traverse(osg::NodeVisitor& nv)
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}
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else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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osgUtil::CullVisitor* cv = nv.asCullVisitor();
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if (cv) cull(*cv);
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else _shadowedScene->osg::Group::traverse(nv);
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}
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