diff --git a/examples/osgshadowtexture/CreateShadowedScene.cpp b/examples/osgshadowtexture/CreateShadowedScene.cpp index 7c2de968d..2348ce97a 100644 --- a/examples/osgshadowtexture/CreateShadowedScene.cpp +++ b/examples/osgshadowtexture/CreateShadowedScene.cpp @@ -155,9 +155,9 @@ void CreateShadowTextureCullCallback::doPreRender(osg::Node& node, osgUtil::Cull // make the material black for a shadow. osg::Material* material = new osg::Material; - material->setAmbient(osg::Material::FRONT_AND_BACK,_ambientLightColor); + material->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,0.0f,1.0f)); material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,0.0f,1.0f)); - material->setEmission(osg::Material::FRONT_AND_BACK,osg::Vec4(0.0f,0.0f,0.0f,1.0f)); + material->setEmission(osg::Material::FRONT_AND_BACK,_ambientLightColor); material->setShininess(osg::Material::FRONT_AND_BACK,0.0f); _shadowState->setAttribute(material,osg::StateAttribute::OVERRIDE); @@ -256,7 +256,7 @@ osg::Group* createShadowedScene(osg::Node* shadower,osg::Node* shadowed,const os lightgroup->setLight(light); - osg::Vec4 ambientLightColor(0.1f,0.1f,0.1f,1.0f); + osg::Vec4 ambientLightColor(0.2,0.2f,0.2f,1.0f); // add the shadower lightgroup->addChild(shadower);