Fixed VertexArrayState::bind*BufferObject(..) methods so they correctly handle dirtied buffer objects

This commit is contained in:
Robert Osfield
2016-09-01 14:38:16 +01:00
parent a5e0398a29
commit 8febae1546
2 changed files with 33 additions and 17 deletions

View File

@@ -127,7 +127,7 @@ struct VertexArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" VertexArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<")"<<std::endl;
VAS_NOTICE<<" VertexArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<")"<<std::endl;
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(new_array->getDataSize(), new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
}
@@ -146,7 +146,7 @@ struct VertexArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void dispatch(osg::State& state, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" VertexArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo"<<vbo<<")"<<std::endl;
VAS_NOTICE<<" VertexArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo"<<std::hex<<vbo<<std::dec<<")"<<std::endl;
glVertexPointer(new_array->getDataSize(), new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
}
@@ -186,7 +186,7 @@ struct ColorArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" ColorArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<")"<<std::endl;
VAS_NOTICE<<" ColorArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<std::hex<<vbo<<std::dec<<std::dec<<")"<<std::endl;
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(new_array->getDataSize(), new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
@@ -200,7 +200,7 @@ struct ColorArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void dispatch(osg::State& state, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" ColorArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<")"<<std::endl;
VAS_NOTICE<<" ColorArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<")"<<std::endl;
glColorPointer(new_array->getDataSize(), new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
}
@@ -234,7 +234,7 @@ struct NormalArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void enable_and_dispatch(osg::State&, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" NormalArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<")"<<std::endl;
VAS_NOTICE<<" NormalArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<")"<<std::endl;
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
}
@@ -253,7 +253,7 @@ struct NormalArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void dispatch(osg::State& state, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" NormalArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<")"<<std::endl;
VAS_NOTICE<<" NormalArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<")"<<std::endl;
glNormalPointer(new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
}
@@ -378,7 +378,7 @@ struct TexCoordArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void enable_and_dispatch(osg::State& state, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" TexCoordArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<") unit="<<unit<<std::endl;
VAS_NOTICE<<" TexCoordArrayDispatch::enable_and_dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<") unit="<<unit<<std::endl;
state.setClientActiveTextureUnit(unit);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -402,7 +402,7 @@ struct TexCoordArrayDispatch : public VertexArrayState::ArrayDispatch
virtual void dispatch(osg::State& state, const osg::Array* new_array, const osg::GLBufferObject* vbo)
{
VAS_NOTICE<<" TexCoordArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<vbo<<") unit="<<unit<<std::endl;
VAS_NOTICE<<" TexCoordArrayDispatch::dispatch("<<new_array->getNumElements()<<", vbo="<<std::hex<<vbo<<std::dec<<") unit="<<unit<<std::endl;
state.setClientActiveTextureUnit(unit);
glTexCoordPointer(new_array->getDataSize(), new_array->getDataType(), 0, (const GLvoid *)(vbo->getOffset(new_array->getBufferIndex())));
@@ -503,6 +503,7 @@ VertexArrayState::VertexArrayState(osg::State* state):
_requiresSetArrays(true)
{
_ext = _state->get<GLExtensions>();
_isVertexBufferObjectSupported = _ext->isBufferObjectSupported;
}
void VertexArrayState::generateVertexArrayObject()