From Pavel Moloshtan, added GL_ARB_shadow_support to osg::Texture.
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@@ -75,6 +75,11 @@
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_COMPARE_MODE_ARB
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
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#endif
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namespace osg {
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@@ -232,6 +237,29 @@ class SG_EXPORT Texture : public osg::StateAttribute
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void dirtyTextureParameters();
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// set mode of GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
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// See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt
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void setShadowComparison(bool flag) { _use_shadow_comparison = flag; }
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enum ShadowCompareFunc {
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LEQUAL = GL_LEQUAL,
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GEQUAL = GL_GEQUAL
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};
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// set shadow texture comparison function
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void setShadowCompareFunc(ShadowCompareFunc func) { _shadow_compare_func = func; }
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ShadowCompareFunc getShadowCompareFunc() { return _shadow_compare_func; }
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enum ShadowTextureMode {
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LUMINANCE = GL_LUMINANCE,
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INTENSITY = GL_INTENSITY,
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ALPHA = GL_ALPHA
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};
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// set shadow texture mode after comparison
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void setShadowTextureMode(ShadowTextureMode mode) { _shadow_texture_mode = mode; }
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ShadowTextureMode getShadowTextureMode() { return _shadow_texture_mode; }
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/** Texture is pure virtual base class, apply must be overriden. */
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@@ -278,6 +306,9 @@ class SG_EXPORT Texture : public osg::StateAttribute
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void setGenerateMipMapSupported(bool flag) { _isGenerateMipMapSupported=flag; }
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bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
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void setShadowSupported(bool flag) { _isShadowSupported = flag; }
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bool isShadowSupported() const { return _isShadowSupported; }
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void setMaxTextureSize(GLint maxsize) { _maxTextureSize=maxsize; }
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GLint maxTextureSize() const { return _maxTextureSize; }
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@@ -304,6 +335,7 @@ class SG_EXPORT Texture : public osg::StateAttribute
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bool _isTextureEdgeClampSupported;
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bool _isTextureBorderClampSupported;
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bool _isGenerateMipMapSupported;
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bool _isShadowSupported;
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GLint _maxTextureSize;
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@@ -372,8 +404,11 @@ class SG_EXPORT Texture : public osg::StateAttribute
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InternalFormatMode _internalFormatMode;
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mutable GLint _internalFormat;
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bool _use_shadow_comparison;
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ShadowCompareFunc _shadow_compare_func;
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ShadowTextureMode _shadow_texture_mode;
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public:
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class TextureObject : public osg::Referenced
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