Updated wrappers
This commit is contained in:
@@ -10,7 +10,9 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CoordinateSystemNode>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3d>
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#include <osgTerrain/Locator>
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@@ -22,7 +24,83 @@
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::Locator)
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BEGIN_OBJECT_REFLECTOR(osgTerrain::EllipsoidLocator)
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I_BaseType(osgTerrain::Locator);
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I_ConstructorWithDefaults5(IN, double, longitude, , IN, double, latitude, , IN, double, deltaLongitude, , IN, double, deltaLatitude, , IN, double, height, 0.0,
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____EllipsoidLocator__double__double__double__double__double,
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"",
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"");
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I_MethodWithDefaults5(void, setExtents, IN, double, longitude, , IN, double, latitude, , IN, double, deltaLongitude, , IN, double, deltaLatitude, , IN, double, height, 0.0,
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Properties::NON_VIRTUAL,
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__void__setExtents__double__double__double__double__double,
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"",
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"");
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I_Method0(double, getLongitude,
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Properties::NON_VIRTUAL,
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__double__getLongitude,
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"",
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"");
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I_Method0(double, getDeltaLongitude,
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Properties::NON_VIRTUAL,
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__double__getDeltaLongitude,
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"",
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"");
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I_Method0(double, getLatitude,
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Properties::NON_VIRTUAL,
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__double__getLatitude,
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"",
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"");
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I_Method0(double, getDeltaLatitude,
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Properties::NON_VIRTUAL,
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__double__getDeltaLatitude,
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"",
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"");
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I_Method0(double, getHeight,
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Properties::NON_VIRTUAL,
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__double__getHeight,
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"",
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"");
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I_Method0(osg::EllipsoidModel *, getEllipsoidModel,
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Properties::NON_VIRTUAL,
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__osg_EllipsoidModel_P1__getEllipsoidModel,
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"",
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"");
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I_Method0(const osg::EllipsoidModel *, getEllipsoidModel,
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Properties::NON_VIRTUAL,
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__C5_osg_EllipsoidModel_P1__getEllipsoidModel,
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"",
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"");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::VIRTUAL,
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__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, world, IN, osg::Vec3d &, local,
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Properties::VIRTUAL,
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__bool__convertModelToWorld__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_SimpleProperty(double, DeltaLatitude,
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__double__getDeltaLatitude,
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0);
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I_SimpleProperty(double, DeltaLongitude,
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__double__getDeltaLongitude,
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0);
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I_SimpleProperty(osg::EllipsoidModel *, EllipsoidModel,
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__osg_EllipsoidModel_P1__getEllipsoidModel,
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0);
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I_SimpleProperty(double, Height,
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__double__getHeight,
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0);
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I_SimpleProperty(double, Latitude,
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__double__getLatitude,
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0);
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I_SimpleProperty(double, Longitude,
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__double__getLongitude,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::Locator)
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I_BaseType(osg::Object);
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I_Constructor0(____Locator,
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"",
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@@ -31,13 +109,38 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::Locator)
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____Locator__C5_Locator_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::PURE_VIRTUAL,
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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Properties::VIRTUAL,
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__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::PURE_VIRTUAL,
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I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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Properties::VIRTUAL,
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__bool__convertModelToWorld__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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