few fixes for Matrix support..
but getElements still fails..
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@@ -2184,8 +2184,8 @@ public:
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virtual void apply(osg::Vec4d& value) { if (_lse->getValue(_index, value)) { _success=true; _numberToPop = 4; } }
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virtual void apply(osg::Quat& value) { if (_lse->getValue(_index, value)) { _success=true; _numberToPop = 4; } }
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virtual void apply(osg::Plane& value) { if (_lse->getValue(_index, value)) { _success=true; _numberToPop = 4; } }
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virtual void apply(osg::Matrixf& value) { if (_lse->getValue(_index, value)) { _success=true; } }
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virtual void apply(osg::Matrixd& value) { if (_lse->getValue(_index, value)) { _success=true; } }
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virtual void apply(osg::Matrixf& value) { if (_lse->getValue(_index, value)) { _success = true; _numberToPop = 16; } }
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virtual void apply(osg::Matrixd& value) { if (_lse->getValue(_index, value)) { _success = true; _numberToPop = 16; } }
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virtual void apply(osg::BoundingBoxf& value) { if (_lse->getValue(_index, value)) { _success=true; } }
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virtual void apply(osg::BoundingBoxd& value) { if (_lse->getValue(_index, value)) { _success=true; } }
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virtual void apply(osg::BoundingSpheref& value) { if (_lse->getValue(_index, value)) { _success=true; } }
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@@ -3557,6 +3557,7 @@ bool LuaScriptEngine::getValue(int pos, osg::Matrixd& value) const
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value(r,c) = lua_tonumber(_lua, -16+(r*4+c));
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}
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}
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lua_pop(_lua, 16);
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return true;
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}
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@@ -3601,7 +3602,7 @@ void LuaScriptEngine::pushValue(const osg::Matrixf& value) const
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{
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for(unsigned int c=0; c<4; ++c)
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{
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lua_pushnumber(_lua, r*4+c); lua_pushinteger(_lua, (lua_Integer) value(r,c)); lua_settable(_lua, -3);
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lua_pushinteger(_lua, r*4+c); lua_pushnumber(_lua, (lua_Integer) value(r,c)); lua_settable(_lua, -3);
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}
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}
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}
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