Removed files as they all have the incorrectly have the execution bit enabled, will add back in with this fixed.
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@@ -1,75 +0,0 @@
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#undef OBJECT_CAST
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#define OBJECT_CAST dynamic_cast
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#include <osg/AnimationPath>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkTimeControlPointMap( const osg::AnimationPath& path )
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{
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return path.getTimeControlPointMap().size()>0;
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}
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static bool readTimeControlPointMap( osgDB::InputStream& is, osg::AnimationPath& path )
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{
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unsigned int size = 0; is >> size;
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if ( size>0 )
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{
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is >> osgDB::BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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double time = 0.0;
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osg::Vec3d pos, scale;
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osg::Quat rot;
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is >> osgDB::PROPERTY("Time") >> time >> osgDB::BEGIN_BRACKET;
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is >> osgDB::PROPERTY("Position") >> pos;
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is >> osgDB::PROPERTY("Rotation") >> rot;
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is >> osgDB::PROPERTY("Scale") >> scale;
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is >> osgDB::END_BRACKET;
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path.insert( time, osg::AnimationPath::ControlPoint(pos, rot, scale) );
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}
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is >> osgDB::END_BRACKET;
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}
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return true;
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}
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static bool writeTimeControlPointMap( osgDB::OutputStream& os, const osg::AnimationPath& path )
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{
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const osg::AnimationPath::TimeControlPointMap& map = path.getTimeControlPointMap();
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os << map.size();
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if ( map.size()>0 )
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{
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os << osgDB::BEGIN_BRACKET << std::endl;
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for ( osg::AnimationPath::TimeControlPointMap::const_iterator itr=map.begin();
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itr!=map.end(); ++itr )
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{
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const osg::AnimationPath::ControlPoint& pt = itr->second;
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os << osgDB::PROPERTY("Time") << itr->first << osgDB::BEGIN_BRACKET << std::endl;
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os << osgDB::PROPERTY("Position") << pt.getPosition() << std::endl;
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os << osgDB::PROPERTY("Rotation") << pt.getRotation() << std::endl;
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os << osgDB::PROPERTY("Scale") << pt.getScale() << std::endl;
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os << osgDB::END_BRACKET << std::endl;
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}
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os << osgDB::END_BRACKET;
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}
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os << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( AnimationPath,
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new osg::AnimationPath,
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osg::AnimationPath,
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"osg::Object osg::AnimationPath" )
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{
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ADD_USER_SERIALIZER( TimeControlPointMap ); // _timeControlPointMap
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BEGIN_ENUM_SERIALIZER( LoopMode, NO_LOOPING );
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ADD_ENUM_VALUE( SWING );
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ADD_ENUM_VALUE( LOOP );
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ADD_ENUM_VALUE( NO_LOOPING );
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END_ENUM_SERIALIZER(); //_loopMode
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}
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#undef OBJECT_CAST
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#define OBJECT_CAST static_cast
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