Added new computation of time to allocate to flushing deleted and compiling OpenGL objects per frame.
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@@ -15,6 +15,7 @@
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#define OSGVIEWER_RENDERER 1
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#include <osg/Timer>
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#include <osgDB/DatabasePager>
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#include <osgUtil/SceneView>
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#include <osgViewer/Export>
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@@ -65,22 +66,72 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQu
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void setGraphicsThreadDoesCull(bool flag);
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bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; }
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void cull();
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void draw();
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void cull_draw();
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virtual void cull();
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virtual void draw();
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virtual void cull_draw();
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virtual void operator () (osg::Object* object);
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virtual void operator () (osg::GraphicsContext* context);
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virtual void release();
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/** Set the target frame rate that the DatabasePager should assume.
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* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
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* Default value is 100.
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* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
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* parameters are not directly used by DatabasePager, but are should be used as a guide for how
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* long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use
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* when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of
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* time to set aside cthe faster databases will be paged in but with increased chance of frame drops,
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* the lower the amount of time the set aside the slower databases will paged it but with better
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* chance of avoid any frame drops. The default values are chosen to achieve the later when running
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* on a modern mid to high end PC.
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* The way to compute the amount of available time use a scheme such as :
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* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
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*
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* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
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void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
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/** Get the target frame rate that the DatabasePager should assume.*/
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double getTargetFrameRate() const { return _targetFrameRate; }
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/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
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* Default value is 0.001 (1 millisecond).
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* For usage see notes in setTargetFrameRate.
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*
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* Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */
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void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
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/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
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* For usage see notes in setTargetFrameRate.*/
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double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
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/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
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* Default value is 0.5, valid range is 0.1 to 0.9.*/
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void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
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double getFlushTimeRatio() const { return _flushTimeRatio; }
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/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
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* Default value is 0.5, valid range is 0.1 to 1.0.
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* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
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* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
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void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
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double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
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protected:
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void updateSceneView(osgUtil::SceneView* sceneView);
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virtual ~Renderer();
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virtual void updateSceneView(osgUtil::SceneView* sceneView);
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virtual void flushAndCompile(double currentElapsedFrameTime, osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager, osg::GraphicsThread* compileThread);
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double _targetFrameRate;
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double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
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double _flushTimeRatio;
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double _conservativeTimeRatio;
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osg::observer_ptr<osg::Camera> _camera;
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bool _done;
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