Changed the AbmientBias type from Vec2d to Vec2 as use of double is inappropriate.
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@@ -244,7 +244,7 @@ ParallelSplitShadowMap::ParallelSplitShadowMap(osg::Geode** gr, int icountplanes
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_userLight(NULL),
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_GLSL_shadow_filtered(true),
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_ambientBiasUniform(NULL),
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_ambientBias(0.1,0.3)
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_ambientBias(0.1f,0.3f)
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{
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_displayTexturesGroupingNode = gr;
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_number_of_splits = icountplanes;
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@@ -275,7 +275,7 @@ ParallelSplitShadowMap::ParallelSplitShadowMap(const ParallelSplitShadowMap& cop
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{
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}
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void ParallelSplitShadowMap::setAmbientBias(const osg::Vec2d& ambientBias)
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void ParallelSplitShadowMap::setAmbientBias(const osg::Vec2& ambientBias)
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{
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_ambientBias = ambientBias;
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if (_ambientBiasUniform ) _ambientBiasUniform->set(osg::Vec2f(_ambientBias.x(), _ambientBias.y()));
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@@ -16,7 +16,7 @@ REGISTER_OBJECT_WRAPPER( osgShadow_ParallelSplitShadowMap,
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ADD_DOUBLE_SERIALIZER( MoveVCamBehindRCamFactor, 0.0 ); // _move_vcam_behind_rcam_factor
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ADD_DOUBLE_SERIALIZER( MinNearDistanceForSplits, 5.0 ); // _split_min_near_dist
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ADD_OBJECT_SERIALIZER( UserLight, osg::Light, NULL ); // _userLight
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ADD_VEC2D_SERIALIZER( AmbientBias, osg::Vec2d() ); // _ambientBias
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ADD_VEC2_SERIALIZER( AmbientBias, osg::Vec2() ); // _ambientBias
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BEGIN_ENUM_SERIALIZER2( SplitCalculationMode, osgShadow::ParallelSplitShadowMap::SplitCalcMode, SPLIT_EXP );
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ADD_ENUM_VALUE( SPLIT_LINEAR );
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