Added prelimanary support for parallel split shadow maps into ViewDependentShadowMap.

This commit is contained in:
Robert Osfield
2011-11-22 21:55:30 +00:00
parent 116b9a978c
commit 92ed903a7f
4 changed files with 379 additions and 53 deletions

View File

@@ -159,7 +159,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
virtual osg::Polytope computeLightViewFrustumPolytope(Frustum& frustum, LightData& positionedLight);
virtual bool computeShadowCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
virtual bool computeShadowCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Matrixd& projectionMatrix, osg::Matrixd& viewMatrix);
virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);