Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
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@@ -36,6 +36,11 @@
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typedef char GLchar;
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#endif
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#if !defined(GL_VERSION_2_0)
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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#endif
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#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
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#define GL_VERSION_2_0 1
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#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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@@ -44,8 +49,6 @@ typedef char GLchar;
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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