Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
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@@ -904,4 +904,4 @@ void Font::Glyph::subload() const
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"\t 0x"<<(GLenum)getDataType()<<std::endl<<
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"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
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}
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}
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}
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