Set the CullSettings::InhertianceMask to 0x0 as temporary measure till we

work out the best scheme to use w.r.t inhertiance of CullSettins.
This commit is contained in:
Robert Osfield
2008-03-18 17:44:21 +00:00
parent 450d5e5615
commit 945846a3ed
4 changed files with 9 additions and 1 deletions

View File

@@ -239,7 +239,7 @@ void ParallelSplitShadowMap::init(){
{
// create the camera
pssmShadowSplitTexture._camera = new osg::Camera;
pssmShadowSplitTexture._camera->setInheritanceMask(0x0);
pssmShadowSplitTexture._camera->setCullCallback(new CameraCullCallback(this));
#ifndef SHADOW_TEXTURE_DEBUG
@@ -442,6 +442,7 @@ void ParallelSplitShadowMap::init(){
pssmShadowSplitTexture._debug_texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// create the camera
pssmShadowSplitTexture._debug_camera = new osg::Camera;
pssmShadowSplitTexture._debug_camera->setInheritanceMask(0x0);
pssmShadowSplitTexture._debug_camera->setCullCallback(new CameraCullCallback(this));
pssmShadowSplitTexture._debug_camera->setClearMask(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
pssmShadowSplitTexture._debug_camera->setClearColor(osg::Vec4(1.0,1.0,1.0,1.0));