Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
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@@ -33,7 +33,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
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BlendEquationi(unsigned int buf, Equation equationRGB, Equation equationAlpha):
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BlendEquation(equationRGB, equationAlpha),
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_index(buf) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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BlendEquationi(const BlendEquationi& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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@@ -58,7 +58,7 @@ class OSG_EXPORT BlendEquationi : public BlendEquation
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virtual unsigned int getMember() const { return _index; }
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/** Set the renderbuffer index of the BlendEquationi. */
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void setIndex(unsigned int buf) { _index = buf; }
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void setIndex(unsigned int buf);
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/** Get the renderbuffer index of the BlendEquationi. */
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unsigned int getIndex() const { return _index; }
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@@ -57,7 +57,7 @@ class OSG_EXPORT BlendFunci : public BlendFunc
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virtual unsigned int getMember() const { return _index; }
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/** Set the renderbuffer index of the BlendFunci. */
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void setIndex(unsigned int buf) { _index = buf; }
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void setIndex(unsigned int buf);
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/** Get the renderbuffer index of the BlendFunci. */
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unsigned int getIndex() const { return _index; }
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@@ -51,16 +51,22 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
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GLenum getTarget() const { return _target; }
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/** Set the renderbuffer index of the BlendEquationi. */
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void setIndex(unsigned int index);
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/** Get the index target.
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*/
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GLuint getIndex() const { return _index; }
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/** Set the buffer object that will be bound to the index target.
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*/
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void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
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/** Get the buffer object to be bound.
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*/
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const BufferObject* getBufferObject() const { return _bufferObject.get(); }
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BufferObject* getBufferObject(){ return _bufferObject.get(); }
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/** Set the starting offset into the buffer object for data for
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the indexed target. Note: the required alignment on the offset
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may be quite large (e.g., 256 bytes on NVidia 8600M). This
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@@ -68,16 +74,18 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
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*/
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void setOffset(GLintptr offset) { _offset = offset; }
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GLintptr getOffset() const { return _offset; }
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/** Set the size of data for the indexed target.
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*/
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void setSize(GLsizeiptr size) { _size = size; }
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GLsizeiptr getSize() const { return _size; }
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virtual void apply(State& state) const;
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protected:
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virtual ~BufferIndexBinding();
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const GLenum _target;
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const GLuint _index;
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GLuint _index;
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ref_ptr<BufferObject> _bufferObject;
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GLintptr _offset;
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GLsizeiptr _size;
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@@ -53,7 +53,7 @@ class OSG_EXPORT ColorMaski : public ColorMask
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virtual unsigned int getMember() const { return _index; }
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/** Set the renderbuffer index of the ColorMaski. */
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void setIndex(unsigned int buf) { _index = buf; }
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void setIndex(unsigned int buf);
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/** Get the renderbuffer index of the ColorMaski. */
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unsigned int getIndex() const { return _index; }
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@@ -372,12 +372,26 @@ class OSG_EXPORT StateAttribute : public Object
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ParentList _parents;
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friend class osg::StateSet;
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/** Helper class that make is easy to handle changes in a member value.*/
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struct ReassignToParents
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{
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/** Constructor caches and then removes attribute for all of it's parents.*/
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ReassignToParents(osg::StateAttribute* att);
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/** Destructor then reassigns the attribute to all of the parents.*/
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~ReassignToParents();
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ref_ptr<StateAttribute> attribute;
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ParentList parents;
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};
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ref_ptr<ShaderComponent> _shaderComponent;
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ref_ptr<StateAttributeCallback> _updateCallback;
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ref_ptr<StateAttributeCallback> _eventCallback;
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};
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}
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}
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#endif
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