Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
This commit is contained in:
@@ -26,6 +26,15 @@ BlendEquationi::~BlendEquationi()
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{
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}
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void BlendEquationi::setIndex(unsigned int buf)
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{
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if (_index==buf) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = buf;
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}
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void BlendEquationi::apply(State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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@@ -26,6 +26,15 @@ BlendFunci::~BlendFunci()
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{
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}
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void BlendFunci::setIndex(unsigned int buf)
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{
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if (_index==buf) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = buf;
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}
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void BlendFunci::apply(State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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@@ -48,6 +48,15 @@ BufferIndexBinding::~BufferIndexBinding()
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{
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}
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void BufferIndexBinding::setIndex(unsigned int index)
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{
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if (_index==index) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = index;
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}
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void BufferIndexBinding::apply(State& state) const
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{
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if (_bufferObject.valid())
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@@ -31,41 +31,9 @@ void ClipPlane::setClipPlaneNum(unsigned int num)
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{
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if (_clipPlaneNum==num) return;
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if (_parents.empty())
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{
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_clipPlaneNum = num;
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return;
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}
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<ClipPlane> clipPlaneRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the clip plane number
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_clipPlaneNum = num;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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unsigned int ClipPlane::getClipPlaneNum() const
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@@ -25,6 +25,15 @@ ColorMaski::~ColorMaski()
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{
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}
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void ColorMaski::setIndex(unsigned int buf)
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{
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if (_index==buf) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = buf;
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}
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void ColorMaski::apply(State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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@@ -27,40 +27,8 @@ void Hint::setTarget(GLenum target)
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{
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if (_target==target) return;
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if (_parents.empty())
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{
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_target = target;
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return;
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}
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<Hint> hintRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the hint target
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_target = target;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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@@ -62,41 +62,9 @@ void Light::setLightNum(int num)
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{
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if (_lightnum==num) return;
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if (_parents.empty())
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{
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_lightnum = num;
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return;
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}
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<Light> lightRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the hint target
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_lightnum = num;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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void Light::captureLightState()
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@@ -91,3 +91,41 @@ void StateAttribute::setEventCallback(StateAttributeCallback* ec)
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}
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}
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}
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StateAttribute::ReassignToParents::ReassignToParents(osg::StateAttribute* attr)
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{
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if (!attr->isTextureAttribute() && !attr->getParents().empty())
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{
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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attribute = attr;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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parents = attr->getParents();
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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for(ParentList::iterator itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(attr);
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OSG_NOTICE<<" Removed from parent "<<stateset<<std::endl;
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}
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}
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}
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StateAttribute::ReassignToParents::~ReassignToParents()
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{
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// add attribute back into its original parents with its new position
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for(ParentList::iterator itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(attribute.get());
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OSG_NOTICE<<" Added back to parent "<<stateset<<std::endl;
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}
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}
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