Introduced SwitchLayer which will form the basis of provided support for varients
This commit is contained in:
@@ -20,6 +20,7 @@ SET(TARGET_SRC
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ClusterCullingCallback.cpp
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ColorMask.cpp
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CompositeLayer.cpp
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SwitchLayer.cpp
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ConeSector.cpp
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ConvexPlanarOccluder.cpp
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ConvexPlanarPolygon.cpp
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@@ -133,6 +134,7 @@ SET(TARGET_H
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ClusterCullingCallback.h
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ColorMask.h
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CompositeLayer.h
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SwitchLayer.h
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ConeSector.h
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ConvexPlanarOccluder.h
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ConvexPlanarPolygon.h
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@@ -105,6 +105,7 @@
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#include "ImageLayer.h"
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#include "HeightFieldLayer.h"
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#include "CompositeLayer.h"
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#include "SwitchLayer.h"
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#include "FadeText.h"
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#include "Text3D.h"
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@@ -1585,6 +1586,11 @@ osgTerrain::Layer* DataInputStream::readLayer()
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layer = new osgTerrain::ImageLayer;
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((ive::ImageLayer*)(layer))->read(this);
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}
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else if (layerid==IVESWITCHLAYER)
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{
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layer = new osgTerrain::SwitchLayer;
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((ive::SwitchLayer*)(layer))->read(this);
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}
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else if (layerid==IVECOMPOSITELAYER)
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{
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layer = new osgTerrain::CompositeLayer;
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@@ -106,6 +106,7 @@
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#include "ImageLayer.h"
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#include "HeightFieldLayer.h"
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#include "CompositeLayer.h"
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#include "SwitchLayer.h"
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#include <osg/Notify>
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#include <osg/io_utils>
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@@ -1289,6 +1290,10 @@ void DataOutputStream::writeLayer(const osgTerrain::Layer* layer)
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{
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((ive::ImageLayer*)(layer))->write(this);
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}
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else if (dynamic_cast<const osgTerrain::SwitchLayer*>(layer))
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{
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((ive::SwitchLayer*)(layer))->write(this);
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}
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else if (dynamic_cast<const osgTerrain::CompositeLayer*>(layer))
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{
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((ive::CompositeLayer*)(layer))->write(this);
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@@ -19,6 +19,7 @@
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#include "ImageLayer.h"
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#include "HeightFieldLayer.h"
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#include "CompositeLayer.h"
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#include "SwitchLayer.h"
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#include <osgDB/ReadFile>
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@@ -108,6 +109,10 @@ void LayerHelper::writeLayer(DataOutputStream* out, osgTerrain::Layer* layer)
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{
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((ive::ImageLayer*)(layer))->write(out);
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}
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else if (dynamic_cast<osgTerrain::SwitchLayer*>(layer))
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{
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((ive::SwitchLayer*)(layer))->write(out);
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}
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else if (dynamic_cast<osgTerrain::CompositeLayer*>(layer))
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{
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((ive::CompositeLayer*)(layer))->write(out);
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@@ -150,6 +155,12 @@ osgTerrain::Layer* LayerHelper::readLayer(DataInputStream* in)
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((ive::ImageLayer*)(layer))->read(in);
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return layer;
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}
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else if (id==IVESWITCHLAYER)
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{
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osgTerrain::SwitchLayer* layer = new osgTerrain::SwitchLayer;
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((ive::SwitchLayer*)(layer))->read(in);
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return layer;
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}
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else if (id==IVECOMPOSITELAYER)
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{
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osgTerrain::CompositeLayer* layer = new osgTerrain::CompositeLayer;
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@@ -135,8 +135,9 @@ namespace ive {
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#define IVETERRAINTECHNIQUE 0x00200008
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#define IVEGEOMETRYTECHNIQUE 0x00200009
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#define IVEVALIDDATAOPERATOR 0x0020000A
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#define IVEVALIDRANGE 0x0020000B
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#define IVENODATAVALUE 0x0020000C
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#define IVEVALIDRANGE 0x0020000B
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#define IVENODATAVALUE 0x0020000C
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#define IVESWITCHLAYER 0x0020000D
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//#define IVETERRAIN 0x0020000A
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// osgFX classes
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88
src/osgPlugins/ive/SwitchLayer.cpp
Normal file
88
src/osgPlugins/ive/SwitchLayer.cpp
Normal file
@@ -0,0 +1,88 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "Exception.h"
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#include "SwitchLayer.h"
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#include "Layer.h"
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using namespace ive;
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void SwitchLayer::write(DataOutputStream* out)
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{
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// Write Layer's identification.
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out->writeInt(IVESWITCHLAYER);
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// If the osg class is inherited by any other class we should also write this to file.
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osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
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if (layer)
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((ive::Layer*)(layer))->write(out);
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else
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throw Exception("SwitchLayer::write(): Could not cast this osgLayer::SwitchLayer to an osgTerrain::Layer.");
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out->writeUInt(getActiveLayer());
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LayerHelper helper;
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out->writeUInt(getNumLayers());
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for(unsigned int i=0; i<getNumLayers(); ++i)
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{
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if(getLayer(i))
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{
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out->writeBool(true);
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helper.writeLayer(out, getLayer(i));
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}
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else
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{
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out->writeBool(false);
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out->writeString(getFileName(i));
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}
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}
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}
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void SwitchLayer::read(DataInputStream* in)
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{
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// Peek on Layer's identification.
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int id = in->peekInt();
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if (id != IVESWITCHLAYER)
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throw Exception("SwitchLayer::read(): Expected SwitchLayer identification.");
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// Read Layer's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
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if (layer)
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((ive::Layer*)(layer))->read(in);
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else
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throw Exception("SwitchLayer::read(): Could not cast this osgLayer::Layer to an osg::Group.");
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setActiveLayer(in->readUInt());
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LayerHelper helper;
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unsigned int numLayers = in->readUInt();
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for(unsigned int i=0; i<numLayers; ++i)
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{
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bool readInlineLayer = in->readBool();
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if (readInlineLayer)
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{
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addLayer(helper.readLayer(in));
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}
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else
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{
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addLayer(in->readString());
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}
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}
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}
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19
src/osgPlugins/ive/SwitchLayer.h
Normal file
19
src/osgPlugins/ive/SwitchLayer.h
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@@ -0,0 +1,19 @@
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#ifndef IVE_SWITCHLAYER
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#define IVE_SWITCHLAYER 1
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#include <osgTerrain/Layer>
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#include "ReadWrite.h"
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namespace ive
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{
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class SwitchLayer : public osgTerrain::SwitchLayer, public ReadWrite
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{
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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