Fixed the size computation
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@@ -1159,7 +1159,7 @@ void GLBufferObjectManager::recomputeStats(std::ostream& out)
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numActive += os->getNumOfGLBufferObjects();
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numOrphans += os->getNumOrphans();
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numPendingOrphans += os->getNumPendingOrphans();
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currentSize += os->getProfile()._size * (numObjectsInLists+numOrphans);
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currentSize += os->getProfile()._size * (os->computeNumGLBufferObjectsInList()+os->getNumOrphans());
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out<<" size="<<os->getProfile()._size
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<<", os->computeNumGLBufferObjectsInList()"<<os->computeNumGLBufferObjectsInList()
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<<", os->getNumOfGLBufferObjects()"<<os->getNumOfGLBufferObjects()
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