Removed osgViewer::GraphicsWindowProxy as its was causing wrapper compile

problems and also no longer has a key role in osgViewer.
This commit is contained in:
Robert Osfield
2006-12-28 08:16:36 +00:00
parent 640e3b623d
commit 96071fd1b1
5 changed files with 21 additions and 179 deletions

View File

@@ -4,7 +4,6 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
CompositeViewer.cpp\
GraphicsWindow.cpp\
GraphicsWindowProxy.cpp\
Scene.cpp\
SimpleViewer.cpp\
View.cpp\

View File

@@ -1,86 +0,0 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/GraphicsContext>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/GraphicsWindowProxy>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindowProxy)
I_BaseType(osgViewer::GraphicsWindow);
I_Constructor0(____GraphicsWindowProxy,
"",
"");
I_Method1(void, setGraphicsWindowImplentation, IN, osgViewer::GraphicsWindow *, gw,
__void__setGraphicsWindowImplentation__osgViewer_GraphicsWindow_P1,
"",
"");
I_Method0(osgViewer::GraphicsWindow *, getGraphicsWindowImplentation,
__osgViewer_GraphicsWindow_P1__getGraphicsWindowImplentation,
"",
"");
I_Method0(const osgViewer::GraphicsWindow *, getGraphicsWindowImplentation,
__C5_osgViewer_GraphicsWindow_P1__getGraphicsWindowImplentation,
"",
"");
I_Method0(bool, realizeImplementation,
__bool__realizeImplementation,
"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
"");
I_Method0(bool, isRealizedImplementation,
__bool__isRealizedImplementation,
"Return true if the graphics context has been realised, and is ready to use, implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(void, closeImplementation,
__void__closeImplementation,
"Close the graphics context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(void, makeCurrentImplementation,
__void__makeCurrentImplementation,
"Make this graphics context current implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method1(void, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext,
__void__makeContextCurrentImplementation__GraphicsContext_P1,
"Make this graphics context current with specified read context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, buffer,
__void__bindPBufferToTextureImplementation__GLenum,
"Pure virtual, Bind the graphics context to associated texture implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(void, swapBuffersImplementation,
__void__swapBuffersImplementation,
"Swap the front and back buffers implementation. ",
"Pure virtual - must be implemented by Concrate implementations of GraphicsContext. ");
I_Method0(void, requestRedraw,
__void__requestRedraw,
"requestRedraw() requests a single redraw. ",
"");
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
__void__requestContinuousUpdate__bool,
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
__void__requestWarpPointer__float__float,
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
I_SimpleProperty(osgViewer::GraphicsWindow *, GraphicsWindowImplentation,
__osgViewer_GraphicsWindow_P1__getGraphicsWindowImplentation,
__void__setGraphicsWindowImplentation__osgViewer_GraphicsWindow_P1);
END_REFLECTOR