From 96b30c3509d61145ad7bec4c4b504cad67cb4925 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 28 Feb 2007 10:10:21 +0000 Subject: [PATCH] Added mention of LODScale in docs --- include/osg/LOD | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/osg/LOD b/include/osg/LOD index cad8042fa..94d2c323d 100644 --- a/include/osg/LOD +++ b/include/osg/LOD @@ -23,7 +23,7 @@ namespace osg { Typical uses are for load balancing - objects further away from the eye point are rendered at a lower level of detail, and at times of high stress on the graphics pipeline lower levels of detail can - also be chosen. + also be chosen by adjusting the viewers's Camera/CullSettings LODScale value. Each child has a corresponding valid range consisting of a minimum and maximum distance. Given a distance to the viewer (d), LOD displays a child if min <= d < max. LOD may display multiple children simultaneously